Maybe There Really Is a Reason?

Have you ever wondered what could be a reason for collecting games? Sometimes it feels like you find yourself spending too much money for retro video games. You are getting every legendary game and also every game that gives you nostalgia. You really wish that you can come back to these games that really defined your childhood or youth. You are basically trying to save those moments and hope that you can always come back to those memories.

I  have myself found out that I don’t have so much time for playing video games today. There seems to be so many responsibilities. I want to sleep my nights as well as I can. So there’s less time for diving into a good retro game.

There seems to be a limitless count of good games. There are old games and new games. There are games for all ages and games for only grown ups. There are games for young people and games that even old people can play. How can you define what is worth keeping in your collections? How could also those people that don’t know a lot about video games learn something about them.

I am thinking about this. Maybe we should keep our history of playing video games with us. There should be museums for games. There should be books written about this subject. Because if we continue this way all these games are becoming harder and harder to find and get back into.

So, I think, there is definitely a reason for all this. With this I mean collecting video games. There are already lists of games that have been released for a gaming console. It is very valuable if someone knows also something about a game or about some games. I think literature is very valuable. And in a way we hobbyists have a very important mission that I think we have already begun to execute.

There is a reason. You have been learning to play video games. How long have you spent playing? This was a question that came to my mind as I was younger. I thought that maybe this was all a some sort of waste of time. But, actually, it never and rarely is like that. Everything you do, even ifd you are making a mistake, keeps adding up to your experience. You can think of this as you would in a roleplaying game. Everything you do keeps advancing you in some way.

Some good books come to my mind. For example the book about GameCube that I got some months ago. It’s a defnite proof of how it is possible to gather information about a game console that isn’t the newest one anymore and is getting a bit rare to find already. What were all these games about and what were the technical details of this console? I personally find this kind of information very interesting.

There are already some museums that present the history of gaming here in Finland. I think there are many museums like this all over the world. There is a website that holds every Commodore 64 game that you can think of and that does exist.

Just think about how much work it can be when you develop a video game. There are countless individuals that have been involved in all these years in game development. There are some technologies that were used. There are many game engines that were used and also many programming languages. I think every game is a valuable one. So, there really is a reason to also collecting games and keeping them in order just to show and present our valuable history. Also, I think that history in playing video games can definitely give you an edge if you are working as a game developer. So, this was something if you are looking for a reason to this all.

Object Oriented thinking in game development

Object oriented thinking is a way of modelling real world. Objects have attributes and methods. Attributes are variables. There are different kinds of variables and they always have a type. Different types can be, for example, integer, float, double, string and character. I am talking about Java now which is very good programming language for explaining object oriented thinking. Methods are functions of the object.

So different object can have values, such as Person would have height, weight, age and name. Height, weight and age can be numbers and name is a string or combination of characters. For a role playing game you could a Monster that has values like strength and chance to hit for determining if player is hit and how much damage does the player get.

When there’s types of enemies in our little game they have these basic abilities. So we must create instances of classes to generate more enemies that are of the same type. There are many enemies of a type, for example “ghost” or “zombie”. Player can also have abilities like health, armor class and so on. We can build worlds in thinking like this.

To build a game you need many other things than just object oriented programming. You need textures, 3d-models, sounds, music. and logic for the game to exist. So you can begin programming with Java but you must understand that it is a tool that can be used to create something. Plain Java doesn’t do so much. I have programmed a text adventure game. I still think it’s not a full game. It’s more like piece of code that gives you some output for your input. If you are interested in creating games, rather than playing them, I think you should sharpen your skills inside Blender, Unity and graphics design. And these aren’t only tools there can be.

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