Stay Awhile and Listen – The Book About Blizzard Entertainment

I was searching for something new and fresh to read. I don’t remember exactly on what website was it that I found a book about Blizzard Entertainment that was recommended as a good read for a gaming fan. The words I used for this search might have been something like “good gaming books to read”. I used this phrase and made a search through Google and I immediately found a website that recommended about five books. Some of these were already familiar for me and some of them I had already read. But a book about Blizzard? That sure sounded interesting to me.

As I started to read this book, it was titled “Stay Awhile and Listen”, I first noticed that text was written with a large and somewhat loose font. I didn’t let it bother me and kept reading. This book managed to capture my attention very efficiently. It introduces the people that were actually behind games like WarCraft and Diablo. It describes how they got inspiration from games like Dune II and UFO – Enemy Unknown and from earlier role-playing-games, not so graphical rogue-likes, and also from Dungeons and Dragons.

Diablo was very different than those other role-playing-games that were released on PC in the 90s. It defined a whole new genre of games combining action and traditional role-playing elements. It focused also in gathering different kinds of items that could be weapons, armor, rings or amulets that had special attributes. There could be, for example, an axe that gave, once equipped, more strength and maybe more resistance to enemies spells to its user. At first Diablo was designed to be turn-based but eventually it was made to be real-time. It featured an ability to play with multiple players through internet. Back in 1996 that was something revolutionary.

There have been two sequels made for Diablo and there was a whole genre of these new kinds of role-playing-games that many of us gamers have had the joy to play. I wasn’t so excited about traditional role playing or Dungeons and Dragons. To me Diablo was about the first RPG that I played, ever. I remember it being released for PC and PlayStation. The game that brought me closer to enjoying RPGs was definitely Diablo II. I liked Diablo 3 also very much. WarCraft then made something out of the genre that was initiated by Dune II. This genre was called real-time-strategy. WarCraft made some improvements to Dune II.

Before releasing these legendary games the guys of Blizzard were involved in computer technology as programmers and visual artists. They were working in this field already. They had some other interests also. It is told in this book that they really much enjoyed playing games like Sega Mega Drives NHL 94. Back in the 90s they were very young and very talented. So the book describes also their other activities and tells something about how this team worked and who was responsible for visual look, animation and programming. This was an effort of the whole team so you couldn’t tell so much about which member was actually responsible of the whole game. It was more like about they working as a team and every ones effort was needed.

I can recommend this book for any fan of 90s video games and especially for a fan of WarCraft, Diablo or them both. It was actually for me a fast read and I read it in about two weeks. At least that’s a fast read for me. It wasn’t a pricey book. It cost me about 20 euros and I bought it from a Finnish web store. So you should definitely read this book.

Thinking About Strategy in Colin McRae Rally 2.0

There are basically two ways to think about your car settings in Colin McRae Rally 2.0. You can concentrate on driving and copy the best settings from a strategy guide (which is actually available through internet for free) or you can actually test your car with different settings and change them to your own liking. Testing your car to find a good setting can take time. In this text I would like to describe how these settings take impact on your car in this game. I will tell you what each setting will do. So let’s get to it!

There are different settings in this game for tires. Basically you have slick tires that are good for stages that are mainly driven on tarmac. Spikes are good for ice. There are also settings for wet and dry mud and wet and dry gravel. So yo have to choose your tires based on how the surface of the road is. This is pretty simple. You just choose a right tires for each type of road surface.

There are however some settings that aren’t so clear on what they have effect on. Well, actually “gearbox” isn’t so complicated. You can set your acceleration to maximum level but then you loose some top speed. And you can also set your top speed to maximum and you will lose some acceleration. Good acceleration is nice for stages that have many corners and high top speed is better on stages that have long straight parts. That makes sense doesn’t it.

“Suspension” can be adjusted to soft setting on stages that are bumpy or that have many jumps. When driving on flat stages and also stages that have tarmac on their road it is recommended to adjust suspension to hard. You can also adjust your breaks and power of your car to have a tendency to under or over steer. And finally the last setting you have to worry about, that is called “Steering” tells you how sensitively you can steer your car. It can react fast or it can react a bit slower to how you turn your driving wheel (or press the buttons if you are playing this game with a game pad).

If you don’t like to fiddle with the settings and you want to just drive here’s a link to the strategy guide of Colin McRae Rally 2.0.

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