Tony Hawks Pro Skater 2

Today I received package from a game shop. I bought Tony Hawk’s Pro Skater 2 for PS1 along with some other games. I decided to write a word or two about this game. I got also some great Mega Drive games and the first Rayman game for PlayStation.

This game is a great skateboarding game. I played the first THPS a lot back in the 90s. I remember getting to play its sequel with PC. I had of course a game pad I could hook to the computer I had back then. I played this game for hours. It’s amazing to think that it has been already twenty years or so.

So I went and bought this one. It was cheap. It cost me only seven euros. Graphics aren’t as good as they were in the version that was released for PC. It was originally released in 2000. I have a wack controller at the moment but I am planning on getting an original controller for my PSOne. Also my game pads cord is way too short. It’s barely two meters. I would prefer three meters.

Compared to this series’s first game the sequel brings a bit more challenge and variety to the game play. You can do manuals and add them to the run or combo of your tricks. Basically in this game you try to make different achievements that give you some cash that you can spend to get some more stats for your skater. There are of course some professional skateboarding legends for you to choose to play as. I for example went with Chad Muska. You can choose from thirteen skaters and there are also some characters, like Spiderman, for you to unlock.

One big part of every Tony Hawk Pro Skater game is the soundtrack. I think the second game has maybe the best one and definitely best out of three first games. I do like the original game’s music and of course the third Tony Hawks Pro Skater had an awesome soundtrack also. I can clearly imagine myself starting to skate as Xzibit”s Paparazzi starts playing in the background.

The game play is as fun as it always has been. It brings me back to this great era of just great games. So it brings me also nostalgic feelings. Really takes back in to my memories of the time that has passed oh so long ago already. I am very content on buying this game. I hope I have some free time to get into this some more. I only played it for a while today.

So it’s a work day for me tomorrow but then it’s weekend again. Time progresses so fast right now. And every year that passes is added to my experience as a game collector and player. I have been a bit lazy for some time in writing this blog. I hope you will get to read some more of my stories, ideas and everything that is related to my life inside gaming and of course the life itself. Thanks for reading.

Object Oriented thinking in game development

Object oriented thinking is a way of modelling real world. Objects have attributes and methods. Attributes are variables. There are different kinds of variables and they always have a type. Different types can be, for example, integer, float, double, string and character. I am talking about Java now which is very good programming language for explaining object oriented thinking. Methods are functions of the object.

So different object can have values, such as Person would have height, weight, age and name. Height, weight and age can be numbers and name is a string or combination of characters. For a role playing game you could a Monster that has values like strength and chance to hit for determining if player is hit and how much damage does the player get.

When there’s types of enemies in our little game they have these basic abilities. So we must create instances of classes to generate more enemies that are of the same type. There are many enemies of a type, for example “ghost” or “zombie”. Player can also have abilities like health, armor class and so on. We can build worlds in thinking like this.

To build a game you need many other things than just object oriented programming. You need textures, 3d-models, sounds, music. and logic for the game to exist. So you can begin programming with Java but you must understand that it is a tool that can be used to create something. Plain Java doesn’t do so much. I have programmed a text adventure game. I still think it’s not a full game. It’s more like piece of code that gives you some output for your input. If you are interested in creating games, rather than playing them, I think you should sharpen your skills inside Blender, Unity and graphics design. And these aren’t only tools there can be.

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