Point and Click (Adventure) Games

The idea for today’s blog post originated as I got to play a remake of Lucas Arts classic point and click adventure game Day of the Tentacle. I have only played so little of this game and I don’t really have enough experience from it that I could tell you anything else about this game. Lets just say that it is still something worth to experiment with even today.

Instead of writing you about just one game I decided today to tell you about point and click games in general. There are loads of great games if you end up enjoying this type of games. This whole genre was at its time something that the latest hardware could support. This era was dominant way before we got used to playing in these interactive three-dimensional environments.

To understand point and click games we have to talk about how they evolved in such a direction. Where did this genre actually come from? The first thing, when it comes to adventure games, were text-based games. First adventure games were like this – you actually had to type in every move you could make in the game. Sierra leveled the game up so you could move around. Some years after point and click games became very popular. You could just click and point what you were trying to do in this game. It was a new way that you could interact with a video game. Of course you used your mouse to perform these operations.

Adventure games, and so also point and click games, involve a lot of discussion between the characters in which you have to make choices. There is also a lot of items that you have to collect and use with other items to solve different problems. You often have a score that tells you something about how you are progressing in the game.

Many adventure games in the 1980s were brought to you by a gaming company called Sierra. The strongest adventure game in the end of 1980s and the beginning of the 1990s was Lucas Arts. It brought us games like Maniac Manson, several Monkey Island games and many more. Sierra had also some point and click titles like the Space Quest series. I think the third one was somewhat a point and click adventure game. As Lucas Arts developed their user interface to suit point and click playing style also Sierra had to level up their games.

Day of the Tentacle is full of humoristic scenes, conversations, interaction and puzzle solving. It is promised a steady five hours of playing time that is described by “How Long To Beat” website. I have only completed a small amount, under 10 percentages, of this game but I think it was worth its price. The game is available today for Xbox Series S/X as a digital copy. I think there are versions for some other devices also. The price is today about 15 euros but the price might come down a bit if there is a huge sale or something like that. I paid only three euros of this game during a sale opportunity.

Some other classic worth-to-mention point and click games are Sam and Max series, Indiana Jones adventure games, Full Throttle and The Dig. Sierra has also some adventure games that have to be mentioned: Police Quest series and Space Quest series, Leisure Suit Larry games and also King’s Quest series.

Some other notorious point and click games are Clock Tower series and Discworld series. You can probably find more from your favorite sources of information be it a search engine, an actual physical book about the subject (my favorite is Juho Kuorikoski’s book (“Suuret seikkailupelit – tietokonepelien klassikot) about adventure games in general) and maybe you could try asking an AI tool for more information. This tiny blog post seems to be too small for a more detailed description. This was my post this time. I hope you enjoyed. See you next time!

Sierras early adventure games – Leisure Suit Larry in the Land of the Lounge Lizards

As I am born in the 80s this game was one of those first games I played as a small child. It was released by Sierra in 1987. It uses a game engine called Adventure Game Interpreter or for short AGI that was originally created for producing the first Kings Quest game back in 1984. Again this was something we gamers had never seen. Suddenly you had graphics instead of staring at a screen that had just some text on it.

Before Sierras innovative way to create graphics to adventure games fans of adventure game genre had to content themselves to bare text parser with no graphics at all. These games had graphics but the actions the player makes have to be written. You can move the character and sometimes when you perform some command you need to be in some place inside the games inner world. And you can move from screen to another screen. I wasn’t even born when first text adventures came to markets but I can see how this kind of an improvement would be like.

Leisure Suit Larry was based on a text based adventure game originally released in 1981. Al Lowe copied most of this games ideas. It was almost the same game with only graphics added. This is my view. You can propably find a copy of this game and play it yourself and you will understand better (I can’t publish this games name).

My experiences with this first Larry game are strongly represented in my memories of my childhood. I learned to write some words with computer keyboard playing this game. Back then I didn’t understand games details. I for example didn’t understand what is a prophylactic. And graphics of this item in this game were blurry enough to let my imagination handle it as some sort of a gem. The game has some controversial content but it is understandable that you maybe would let a child play this game. Of course there are many other games that might be more suitable for a young kid. But this is how I got started with Sierra.

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