Game & Watch – How Nintendo Got In to Video Game Business

I watched a video on YouTube about how Nintendo got the idea of producing original Game & Watch devices. I will link the video to the bottom of this blog post. That video inspired me to write this post.

You might not know what Nintendo Game & Watch device is. It reminds a calculator a bit. The idea was born when Gunpei Yokoi, the designer of Game & Watch, and later Game Boy, saw a man traveling in train. The man had a pocket calculator. He was looking very bored and seemed to tap randomly some numbers in his calculator.

Yokoi visioned that Game & Watch would be somewhat a tool to avoid boredom during for example long train trips. Nintendo needed some help to come up with a product like this. So, the design would rely strongly to the technology of pocket calculators. The device had a LCD screen. It was powered with batteries and it featured a D-Pad and some other buttons to control the game.

This was all accomplished in a world that wasn’t yet conquered by Nintendo Entertainment System. We had maybe some Atari 2600’s or something like that in our living rooms but the world and also Nintendo were very different from what it became in the 1980s later.

Game & Watch became very popular. There were several products released by Nintendo between years 1980 to 1991. Of course there was recently two Game & Watch consoles released. I got myself a Zelda one. The other Game & Watch had Super Mario games on it.

I can tell you a bit about my Zelda Game & Watch console. I think it cost about 70 euros. It came with Zelda games that were originally released for NES and Game Boy. It can be charged with a USB-C-cable and it has a good battery. You can see how the game can be controlled from the picture above this blog post.

History Of Optical Drive (inside gaming)

Optical drives have existed in gaming consoles for tens of years. The technology existed way before it was used in mainstream game devices. Back in the 90s there were several consoles that were equipped with optical disc drive. One of the earliest was the expansion to Segas Mega Drive called Mega-CD.

As Compact Disc technology gained ground there was a strong change coming in the form of 3D technology. Sega maybe was one the firsts to make use of new technology but it made a slight mistake. It didn’t have a gaming console capable to produce 3D models and/or graphics. Later Sony made its entry to gaming business with PlayStation and claimed its spot as the developer of the most popular gaming system.

During this period there were several devices released from Philips, Atari and Panasonic just to name a few. The competition was tough. We can compare the amount of data that game cartridges had to what was possible through CD technology. An average CD-R disc holds 700 MB. Nintendo 64s cartridges hold only about 35 MB. This meant that there was 20 times more space for any game to be developed.

First CD-ROM made its way and later came DVDs in the form of Sonys PlayStation 2. This was back in the beginning of 2000s. DVDs offer about 4,7 GB of space. This format was followed by Blurays that hold data from 25 GB up to 100 GB depending on which technology it uses or to say more precisely how many layers the disc has. Blurays are used in the latest generation of gaming consoles but this is about to change as PS5 and Xbox Series X are making their way to the markets later this year.

Todays games can take up so much space that you have to download a large update during the installation of the game. As speeds of internet connections keep developing it is today possible to produce gaming consoles and computers that don’t have, or don’t need to have, any optical drives. This gives the consumer an ability to just pay the game and install it directly to the hard drive. Of course this makes it easier to manage game collections but maybe something is lost as there is no physical material to collect or showcase. All in all digital gaming makes manufacturing gaming devices cheaper and it also shows this way to the consumer. PS5 will be released as all-digital version and a version that has an optical drive just to mention an example.

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