Some Thoughts After Beating Max Payne

I finally had time to beat Max Payne. This is the first game in the series which consists of three games. I don’t know yet if I am going to play Max Payne 2 – The Fall of Max Payne or if I am going to try to play the game all over again with an increased difficulty level. After you complete the game in one of two easier difficulty levels you unlock these harder difficulty levels. All difficulty levels from easy to hard are “Fugitive”, “Hard-Boiled”, “Dead on Arrival” and “New York Minute”.

There was a kind of a problem right at the end of this game. This was the only time I had to look for a clue from a walk through that I found online. Actually that walk through was a YouTube video. I am not going to spoil the ending in any way if you are also interested in this game. This game was released for multiple gaming systems including PC, Xbox and PS2. I am not sure if there are some other ports. I prefer Xbox version since it gives you a nice feel of controlling and you can also save anytime you want. In PS2 version of this game there is only an automatic saving that really pisses the player off many times as the game is saved in a situation that makes it impossible to continue playing. This feature has everything to do with the fact that PS2 doesn’t natively have a hard disk.

I completed the game in “Fugitive” mode. This is the easiest difficulty level. I found out that I didn’t remember all the details that were in the plot. The story is simple but it is fun to follow. The world that Max Payne is placed in is very realistic or naturalistic in a certain way that also describes some urban scenery. There are guns, violence and drugs as well as deep and even satanistic clubs in which the action takes place in this game.

The game is very enjoyable. There is lots of action. The game owes much of its success to action and sci-fi movies like those directed by John Woo and Matrix. You get to view the world from 3rd person view. There are plenty of weapons. Shotgun is a nice weapon but it is very slow to reload. Then there are two types of hand guns. There are also some sub machine guns, a sniper rifle, grenades and an automatic shotgun which is a very powerful weapon. There is a limited amount of ammo. You get to use pain killers to increase your level of health. You have also an option to slow down time. There are two ways. You can first activate this bullet time effect and move to any direction or you can jump to the side as the time slows down. This can be very effective and it gives you more time to aim.

Graphics are very nice. Sound acting is somewhat confident. If you think some games that have a low quality of voice acting, like the first Resident Evil released in 1996, Max Payne does a way better job. The fact that Max loses his family in the beginning of the game gives lots of motivation for the player to progress in the game. You are on a mission. You have to survive in a cold world.

I don’t want to give Max Payne a score. It was something revolutionary back in 2001 when it was released. Today it is still relevant as a video game. It was also the game that made Remedy Entertainment famous. If you are looking for a retro shooter that isn’t as realistic and serious as today’s ultra realistic shooting games you can definitely pick up Max Payne. I can definitely recommend it. There is also lots of replay value. I might even play it through again with increased difficulty level. And don’t forget that this game has also two sequels.

Getting Back Into Max Payne

Max Payne is a shooting and action game released in 2001 by Remedy Entertainment. This well known game development company has also come up with titles like Control, Alan Wake, Death Rally and Quantum Break. The company is based in Finland. I have tried to apply to there as a junior software developer some years ago. As you can figure I didn’t get that job back then, but it was well worth trying.

I played Max Payne back in 2001 with my personal computer. It was the first video game that featured an element of game play called “bullet time”. This effect made the main character to slow down. Actually the time was slowing down for a moment. This way the player had more time to make an accurate aim. The player had his or her choice of weapons. These included many different hand guns, uzi, shotgun and even a baseball bat for close encounters.

Max Payne was somewhat a masterpiece that can well be called art. This was to my knowledge also what they were aiming for as game developers. It did sell well too. Max Payne does own a bit of its success to action titles and movies like Matrix and those action films directed by John Woo. The game also includes a joke in which this movie directors name is used. You can find this joke easily if you play this game.

Max Payne featured Sam Lake as the main character. He has also written the whole plot of the game. As I know a lot about this game it doesn’t come as a surprise that he has some background in producing movies. The game doesn’t have so many cut scenes and I think this was because the games release would have been delayed too much. There are many funny details in this game. In overall the game is very entertaining. You can go a long way using your skills and experience from many of first person shooter games. This game has a view of the third person.

I am getting back to this game in early 2023. It did cost me 15 euros. I bought it from Xbox store. This game is compatible with Xbox Series X if you still own a copy of the original Xbox game or if you find it from a game shop. I didn’t this time get a physical copy of the game. I got it as a digital copy. I also bought the sequel, Max Payne 2, The Fall of Max Payne and Resident Evil Village. So I spent 15 euros for Max Payne 2 also and 20 euros for Resident Evil Village.

The game plays very smoothly on my Series X. Graphics look just fine. Controls are good. I did turn invert aim off. Otherwise controlling was made easy. It did take some time to get used to but after a while everything was great. The only thing I am a bit unsatisfied with is the lack of cut scenes which are replaced with these comic slides that feature some audio also. I have only started playing this game once again. I have earlier finished it about 2 or 3 times. This time the featured image displays a screenshot.

Some Really Big Games Released By Finnish Companies

You might not know that I am from Finland. As a person from this northern land that has only about 5,5 million people living in it I am very proud of our game companies and our game development scene. We have here a strong ground for developing games. People that live here are always interested in latest technology and computers are a hobby for lots of people. Do you know Nokia? It’s from Finland also.

Back in the 1980s Commodore 64 computers were a very big thing in Finland. Many hobbyists were driven into electronics and programming by these Commodores devices. Some people learned programming with BASIC and some people that were really into this kind of stuff were learning how to program in assembly language. There was also people making demos, composing music and creating visual art with these computers.

Game development really lifted its head here in the 1990s. Remedy managed to make a great game called Death Rally. They later released more games. There were also companies like Housemarque and Bugbear, which developed some really nice racing games, like Rally Trophy and Flatout series. Housemarque released a game about snowboarding called Supreme Snowboarding. All these companies had their roots in Finnish demo scene called “demo skene” in our native language. Finnish game companies include also Rovio, Supercell and Redlynx and Frozenbyte.

The ability to adapt technical skills is the base of this kind of progress in game development in Finland. We are a small country after all. We have been the northern most country that is actually farming and it was like this for a long time. You can study game development and even electronic sports here. I hope this post didn’t include too much. It was supposed to be just a post about how gaming and culture has evolved here. And also to promote my home country a bit.

Let’s mention some famous games here that haven’t been already mentioned. Max Payne series, Flatout series, Rally Trophy, Alan Wake, Angry Birds and … I think this is enough. Check out the latest games from your favorite game store which might be Steam for example. And I am not going to forget to mention a game called Noita. It is also a game that has been developed in Finland.

The Story Of Remedy Entertainment

I chose to write this post about Remedy Entertainment. It was formed in Finland and I am born and living now in Finland. This makes me somewhat proud because I loved Max Payne series and Alan Wake. I evenn played Death Rally back in the days. I am not so familiar with latest releases but I can believe that they are of high quality. Latest games that were released include Quantum Break and Control.

Remedy was formed in 1995 in initiative of Samuli Syvähuoko. It was based on Future Crew that was a demo group. Demos were small multimedia type programs that actually didn’t have any interaction so they weren’t full games or anything else you could play. Demos we’re developed by underground coders, graphic artist and electronic musicians. This scene was popular in Finland in the 80s.

Remedy started working in Syvähuokos parents garage and there was no salary offered to the team developing their first game. Their first game was called Highspeed. Apogee became interested in this game. So it was later released by Apogee. The name was changed to Death Rally as Apogee wanted at some more content to this game. This is also the first game of Remedy that I got my hands on. I remember playing this with keyboard that I shared with my friend. The game was good and very entertaining. It ended up selling over 100 000 copies. This was only the start for Remedy.

As Remedy was successfull they started to form ideas for new games. In 1996 they started to develop first game of Max Payne trilogy. The game was first introduced to public in 1998 at E3 fair. The game was 3D and it reminded of Tomb Raider. Max Payne was released 2001. I remember the first time that I played it and I remember it clearly. Graphics were good, games environment was appealling and “bullet time” had me shaking my head on how good the game actually was. I couldn’t understand how this kind of piece of art did actually come from my home country.

Max Payne became a brand. There were two more games released in this series and there was a movie called Max Payne also. So it was a big thing all over the world. Then came a game called Alan Wake. That I remember playing on PC and later on Xbox 360. The game was good but in my opinion it didn’t have same feeling in it as Max Payne, a police working in New York, had. Game was althought good and I liked it. So there was lots of work that they did together with Microsoft as Alan Wake was released only on Microsofts gaming systems (PC and Xbox 360). The year was 2010. Alan Wake sold about 4,5 million copies worldwide.

In 2013 Remedy was already working with Quantum Break which was finally released in 2016 to Xbox One and PC. It is the biggest production in history of Finnish videogame industry. After that they started working with their next game that was called Control. This game was released last year (2019) and was very anticipated by gaming fans all over the world.

I have been interested in gaming since beginning of nineties. Remedy makes me still proud as it was formed in Finland – my home country. It made me have fantasies of becoming a game developer. But I found out that I’m not the only one that wants to work there and it is a big company. I have to admit that since they have office in Finland I have submitted some job applications, believe it or not, there. It is very hard to get to work there and you definitely have to have talent and skills if you really want to work there. This might not be a surprise since I have a background in programming and Remedy is very popular company and even bigger in Finland.

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