Is the Era of Audio CDs Really Over?

I remember when I first got my PS4 back in 2014. I came to understand that from the beginning it didn’t have support for audio CDs. I had to rely on another device for listening to my huge collection of CDs. A while ago I quickly counted how many CDs I have today. It seems that I have over 500 CDs.

My collection of CDs is huge. It has grown more as I have bought several classic hiphop, trance and dance CDs from flee markets. I have this old CD player that I bought for a cheap price. It was used when I got it. It probably didn’t even cost 20 euros. You can today get a new CD player for about 100 euros.

My CD player was always connected to my amplifier through RCA-connection. Earlier today I ordered an adapter that allows me to connect my audio device to any device that supports Bluetooth. Wireless connectivity is a common feature among new CD players. Now I got an update to my device. And it cost me only 40 euros.

So, is the era of CDs actually over? This format of audio has been present since the 1980s. It once decreased sales of vinyls considerably although listening to music from vinyls never completely stopped. When I was a child in the 90s every kid had a CD stereo system and some CDs in their own room. You also had to have a portable CD player since there were no mp3 players or if there were they were very expensive.

Today CD still provides digital quality of audio for different audiences. Some artists still release their music on CDs. Streaming services have made listening to music easy and cheap. The latest gaming console that I have that also supports playing audio CDs is PS3. You can get many kinds of music very cheaply on CD from several flee markets. Prices are for used CDs something form 0,50 euros to 3 euros.

The surface of a disc is very sensitive for getting scratches or dirt on it. When gaming went to storing games in CD format consumers were thinking that children wouldn’t be able to keep these discs working. Nintendo even decided to use cartridges when Nintendo 64 came available. What was the impact of mp3s becoming so popular? It waas clear that you could easily have more than just 700 MB of digital music with you. Actually you soon had something like 4 GB (thats 4000 MB) of space and the advancement of smart phones made the transition to listening music with mp3s or as a streamed service.

I still listen to CDs. I still sometimes even buy new CDs. If I do get some new record I often rip it for my personal use. I transfer then the music to my phone so I can listen to them everywhere I happen to go. Mostly I listen to Spotify. Sometimes I listen to it from my personal computer, like I do right now, and sometimes from my tablet computer. I rarely listen to Spotify from my phone. Spotify seems to be the new standard for listening to music. You can definitely see this when you think about audio CDs and how they are supported by newest gaming systems. Damn. We have this digitality coming from everywhere. We have more and more games and consoles that are only available as digital and not physical. I guess that’s just how the future is currently shaping.

History Of Optical Drive (inside gaming)

Optical drives have existed in gaming consoles for tens of years. The technology existed way before it was used in mainstream game devices. Back in the 90s there were several consoles that were equipped with optical disc drive. One of the earliest was the expansion to Segas Mega Drive called Mega-CD.

As Compact Disc technology gained ground there was a strong change coming in the form of 3D technology. Sega maybe was one the firsts to make use of new technology but it made a slight mistake. It didn’t have a gaming console capable to produce 3D models and/or graphics. Later Sony made its entry to gaming business with PlayStation and claimed its spot as the developer of the most popular gaming system.

During this period there were several devices released from Philips, Atari and Panasonic just to name a few. The competition was tough. We can compare the amount of data that game cartridges had to what was possible through CD technology. An average CD-R disc holds 700 MB. Nintendo 64s cartridges hold only about 35 MB. This meant that there was 20 times more space for any game to be developed.

First CD-ROM made its way and later came DVDs in the form of Sonys PlayStation 2. This was back in the beginning of 2000s. DVDs offer about 4,7 GB of space. This format was followed by Blurays that hold data from 25 GB up to 100 GB depending on which technology it uses or to say more precisely how many layers the disc has. Blurays are used in the latest generation of gaming consoles but this is about to change as PS5 and Xbox Series X are making their way to the markets later this year.

Todays games can take up so much space that you have to download a large update during the installation of the game. As speeds of internet connections keep developing it is today possible to produce gaming consoles and computers that don’t have, or don’t need to have, any optical drives. This gives the consumer an ability to just pay the game and install it directly to the hard drive. Of course this makes it easier to manage game collections but maybe something is lost as there is no physical material to collect or showcase. All in all digital gaming makes manufacturing gaming devices cheaper and it also shows this way to the consumer. PS5 will be released as all-digital version and a version that has an optical drive just to mention an example.

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