What Made Tomb Raider So Appealling?

I wrote some time ago about Tomb Raider and how it’s 3D modeling made an impact to the whole industry. Now, we have seen Tomb Raider trilogy remake and I think it’s time to get back to this game once again. I actually got the remake collection and gave it some hours. The question here clearly seems to be that how and why was Tomb Raider so popular.

First of all I have to say that this game was a product of its era. 3d worlds were just beginning their story. The controls are clunky and not so good if we compare them to some more recent video games. There are many situations that you have to face when playing Tomb Raider today that just make the game seem a very old one.

The biggest problem seems to be how you control the main character Lara Croft. Jumping is hard and the camera is at times in a very bad angle. These 3D environments aren’t so impressive as they appeared to be back in 1990s. Tomb Raider was released in 1996. I have a copy for PC and PS1. The original game, that I happen to have in the form of the original CD, I think, can be updated so that the graphics will look even sharper.

What about the main character? Lara appears to be a female. This was still an exception back in 1996. Lara Croft was definitely one of the first female main characters. Of course these games are directed to these nerdy guys that are also into 3d and C++ programming. This was, back then, something for the real nerds.

You can feel the excitement as you play the original game. You get to interact with some very edgy and exciting environment. This can, of course, bring you many memories and make you feel the nostalgia. You start to think how could you yourself create a 3D game like this. And this game also gave programmers many ideas not to say anything about a mod that was available that made Lara seem to be totally naked in the game.

I really like Tomb Raider. Would I spend tens of hours playing it once again. Well, maybe not. Time has progressed heavily. Biggest flaw is the controlling of Lara. It just makes playing the game a pain. If you pick a good 3D game from an era of maybe even five years after 1996, say 2001, you can get something much more enjoyable. Why would you pick this one when there are many better games available.

How about the PS1 version that we have on this featured image right here? Well, it is the same game that was released for PC but with worse graphics. It is nice to handle Lara with Dual Shock controller. You can also pick a retro PC, one that has 486 processor, and play the game.

In conclusion, I don’t recommend going back to the world of Lara Croft. The game was something different. Take a note on the use of the word “was”. I know how inpiring this game was. Its impact was enormous. It broke the ice for something bigger and better. So, I suggest you get something some years newer for a new game that you would like to play.

A Neat Find from a Local Flea Market

You don’t have to necessarily guess what I found from a local flea market. While looking to the image right above this blog post you can see that it is an original CD-ROM of the legendary FPS game Quake. What you can guess is how much did I pay for it? It cost me two euros. Yes. That is right. Two euros. I am a bit tempted to sell this forward for maybe ten or fifteen euros but I decided that I would like to keep it.

I already figured when I decided to buy this that this game isn’t going to work on my modern Windows 10 PC. Fortunately I have a dedicated PC that runs Windows XP. I am going to play it on this old PC. I also understand that there are versions of this game available for Switch, PS4 and Xbox Series X. I think I made the right choice when I decided to buy this game. While re-use centers don’t necessarily always have the right ways to analyze the stuff they are selling I am willing to support them with buying a game for two euros.

There is one cool feature with this CD. It does play the games official sound track if you insert it to a CD player. I think this was why they had it in the audio CD section of this re-use center that I bought it from. I was actually a bit surprised that this disc didn’t have even more value. I have seen some CD-ROM PC games that were for sale for maybe 30 euros. This is of course a price of a game shop and those prices are always a bit high. This is due to some expenses that these special stores have like rent for example. I am very content in this latest purchase that I made. It is definitely a good purchase. Two euros. Wow!

I actually have a holiday at the moment. I have spent it sleeping, reading and playing. I have been just relaxing. I did spend some time in a hotel. And we are going to our family’s summer cottage next week. My wife has her holidays at the same time. We have spent some time together, of course. So, I have had a lot time for these activities I described a bit earlier. Today I had time to go to three different flea markets at Myyrmäki, Vantaa.

Quake has gained lots of attention lately. So I guess that here’s some more hype for the game. I am also waiting to get to listen once again the soundtrack of this game. The soundtrack was produced by Nine Inch Nails. If you like old school first person shooters then why not give Quake a try. Back in 1996 it was something different. It is a good game and a legendary game also.

Destiny of Jonathan: Maze of Salala

I have been thinking and also waiting to write about this game that has been under development now for several years. I have been involved in the development process with my good friend Antti Pulkkinen. I started working in this project back in 2014. Antti asked me to join and help him to get this game designed. He has had this idea of a role-playing 3D game. After some talk about the game we started to figure out what kinds of weapons and armor there would appear and how the story would be structured.

Back in 2014 I hadn’t even yet graduated and my studies as a software engineer were not finished. I saw these opportunities and they made me want to work in this project even more. From the first lines we discussed it was also clear that I would be also responsible for the music in this game. I also had the opportunity to develop the website. That’s basically my role in the designing of the game.

The game is released for PCs that have a Linux operating system. It costs 15 euros. If you want to buy the game you can register and then pay and download the game. I think this game gives something especially if you are into role-playing and adventure games and also if you are deeply into game design and programming. Antti has worked hard as he programmed this game. If you have any questions about the development process or anything related to programming you can find his email from our website: https://www.onegamecompany.fi

The game reflects our passion to how adventure and role-playing games were in the 1980s, 1990s and 2000s. We had also some skillful 3D modelers and graphic designers involved. There have been ideas for sequel or a series of sequels. I have been also busy with composing the music for these games. For music production I currently use FL Studio, a 32 key MIDI keyboard and a large library of different synthetic instruments and also samples. We looked for sound effects also from different websites and communities.

Diablo and Dungeon Siege series’s games were a big inspiration for us. We worked hard designing different kinds of features, mazes, puzzles, levels, discussions, characters and everything else we wanted to include in the game. We wanted it to have a clear and interesting plot and to give the main character some personality. From the beginning it was supposed to be a game that had some action involved in it. There are also many ways to develop the main character as the player progresses throughout the game. So it is an action RPG that has some characteristics of adventure games. Destiny of Jonathan was developed by our company One game company. This is our first serious game.

Differences between Mortal Kombat and Street Fighter

I finally managed to get my hands on original Street Fighter II SNES cartridge. It is not a rare or expensive game. But it is definitely a good fighting game and has earned its position as one of the greatest fighting games ever.

There is however competition. Street Fighter games are always compared to Mortal Kombat series’s games. Back in the 90s these two were the best fighting games that any decent arcade, or a video gaming console, had to offer. It was before we got these 3D styled fighting experiences like for example Tekken or Virtua Fighter.

The competition between these two brands was furious. Nintendo wanted to get more young players to enjoy their games. There is no blood in Street Fighter II. In Mortal Kombat you have these deadly fatalities that can be executed after you have beaten your opponent . This was also a time when consumers were becoming more aware of violence in video games.

I played Street Fighter II for a while. It got me to understand how it is different when compared to Mortal Kombat. The latter was released for Sega Mega Drive and the first one was a SNES title. First thing that caught my attention was the differences between controllers.

The way you play these games is almost identical. There is one fighter against the other fighter. The moves are however different. You do have kicks and punches and you can throw your enemy to the other conrner of the screen. Mega Drive doesn’t have shoulder buttons in its controller while SNES does have. Button layout is a bit different when compared between these two gaming consoles.

Mortal Kombat is the one of these two that shows elements of brutal violence. Street Fighter doesn’t show you blood and violence is a bit more cartoonishly expressed. Is it okay to show how violence in real life affects your victim? I don’t have a clear answer. Both of these games are violent. Do you have a problem with it? Well, I don’t as I think of it as fantasy. I do understand that you might have to have a conversation with younger palyers on this topic at some moment.

While this might not be a good time for a discussion about violence in video games but it is a time for me to try to finish this blog post honestly. Both of these fighting games are great. Maybe I should say that I like both of them and that they both have their own strengths. So I can recommend both of them if you have the ability to also play both of them.

Transition from 2D to 3D

You can see clearly the differences between games based on 2D graphics and games based on 3D technology. Two dimensional gameplay has been around longer. Typical 2D games are platformers, like Super Mario Bros 3, shoot-em-ups, like Gynoug, M.U.S.H.A. and many others, and beat-em-ups, like games of Streets Of Rage series.

The distinction becomes clear when you are playing a game. Movement can be restricted only to two dimensional movement. You can think of how playing Tekken is compared to Street Fighter II or Mortal Kombat. You can also compare the first Super Mario to a pioneer of 3D games Super Mario 64, which was a game for Nintendo 64. Some games are something from between 2D and 3D. Like many PlayStation 1 games.

Games that are three dimensional usually provide wider movement options and are based on 3D models. You can clearly interact stronger with the objects that are inside the game. Graphics also look more realistic. I don’t think there is a reason today to call a game a lousy game for not having 3D qualities. Again, this is just a difference in the game and it has surely been thoroughly given a long thought when the game was developed. This hasn’t always been the case.

Somewhere in the middle of the 90s 3D was amazing and new. The technology that was used for making games was developing at a very fast pace. Today these games are considered to be retro. It doesn’t matter so much today how the game is developed as long as it is of a good quality overall.

So I would say that we today have a much wider and more accepting community of gamers playing many different kinds of games. And I think this is very good. There will always be games that are based on the latest technology but there is also games that aim to some other target.

The featured image here stands out as Tomb Raider was one of the earliest and most popular games that used 3D technology. It was released in 1996. The possibilities of this games graphical abilities was amazing and almost endless as you could run the game with very high graphical settings if you had a good graphics card. I recall this time as a dawn of new technology that made personal computers more powerful than ever.

Some Nostalgia from The Dawn of 3D Modeling

Sometimes I find myself going back to where it all began. It was my beginning inside gaming. Somebody else might feel different about this. For me the 90s was an inspiring period of time. We saw the rise of 3D modeling and textures. The development of technology enabled players to enjoy more and more realistic graphics. First came Doom. It brought a realistic environment that you could move in. Soon games like Tomb Raider and Quake were released.

One of my favorite games of this time was, and still is, Kingpin – Life of Crime. This articles featured image is from that game. There are some reasons for me to like this game. A rap, or hiphop, posse Cypress Hill was very deeply involved in this games development. They appeared as voice actors and also produced the music that was in this game. What is the game about? It takes place in some ghetto somewhere. The player takes a role of a gangster. Basically this game is a first person shooter.

3D modeling has come a long way from these days. It was 1999 when Kingpin was released. I think about this as I just a while ago have played a really nice rally game – WRC 9 that was released recently. I think about how much the job of a 3D artist has changed. Back in the days you could see the models edges. Now you don’t see such edgy graphics. I also think about how much it affected gaming that there suddenly were graphics processing units that could reliably convert 3D graphics for players to enjoy.

3D acceleration in home computers brought computers that had more performance. Earlier it was thought that processor in computer was the component that made it faster and stronger. There was more to it. Some time ago we saw also some other components that can bring your PCs performance stronger. I’m talking about solid state drives or SSDs.

I strongly believe in the development of technology. We are going to see many advancements that are also somewhat related to gaming. Be it virtual reality or the development of sharper screens this is bringing us as human beings more advanced games. Technology has many qualities. Bringing games for players to play is just one side of it.

If you are interested in Kingpin – Life of Crime go check this website : https://www.kingpin.info/

How Doom changed gaming?

Back in 1993 I was a young kid and I heard some of my class mates talk about this new game that was said to be totally awesome. They kept talking about it. Our crappy PC that our family had wasn’t able to run it. So I played it with my friends computer. And it definitely was something we players hadn’t seen before.

Creators of this game, mainly John Romero and John Carmack, brought to us a game that had never-before-seen graphics and which was also very violent. I remember a long conversation that I had as a kid about does Doom have some kind of a plot in it. You basically walk around and shoot monsters. But there is some kind of a story included though. You are a soldier that is ordered to go to work at Phobos, a moon of Mars, but someone has accidentally opened a teleport to hell. Everyone else is dead. You are figthing monsters from hell all by yourself.

Back in the day graphics were blurry. Just compare the original game to newer Doom released in 2016 and you clearly see the difference. Violence does exist but now graphics tell you more accurately what happens if you for example cut a zombies head off with a chain saw. Some people claimed already in 1993 that games were too violent. This kind of discussion is of course necessary but I think you can not blame solely games for real life violence. My opinion in this issue is that a healthy person can draw a line to what happens in game and how you act in real life. Of course everyone has an opinion but lets not, again, go there.

So how exactly Doom impacted gaming? Well, it certainly brought a 3D experience to larger audience. Makers of Doom had already released Wolfenstein 3D some years earlier. There was this new genre starting to rise its head. It was the birth of a genre called First Person Shooters. And I think Doom is the father of all FPS games that came later. If Doom wouldn’t have been released there wouldn’t be games like Quake, Half-Life, Unreal, Soldier Of Fortune and so on. Doom started it all. This might also be the reason why gaming industry started to grow towards games that included textures and 3D models. Doom was definitely a real pioneer in this formation of gaming that was yet to come even more popular.

Doom started its journey to minds of gamers as a PC game. There was one particularly smart way to release a game that was used by Romero and Carmack. It was called shareware. It worked like this – You could copy the first episode free and if you, or when you, liked the first part, you could purchase the whole game. This was first time that this kind of releasing of a game was used. And it was genious. Doom was also ported to many gaming consoles including Sony PlayStation and Super Nintendo. One of the best versions of Doom could be the one released on Nintendo 64.

Doom made a comeback in 2016 as the game was released to modern gaming systems. There have been numerous Doom games and listing them all would be pointless. You must not forget Doom Eternal that was released just weeks ago. It’s the latest Doom game right now. I think nobody seriously has doubts about how great game this really is. If you still think this game didn’t have impact on the whole gaming industry I will answer that it sure did shape me and some people I know as players of computer and video games.

Masters Of Doom (Book review)

This book is written by David Kushner. It tells story of two creators of doom and also about id software company that was formed by them. Moving from how they first got into computers and gaming during 1980s to how they created first Wolfenstein 3D on which Doom was technically based. Quake was released by id software. Book ends as these two game developers go their separate ways.

This book was very interesting to read. I even borrowed it to a friend of mine who has been playing games like Doom nd Quake for many years. I can recommend it to someone who is interested in history of first person shooters and computers games as general. I think this book can also be interesting for people that make games themselves.

I have a pocket book edition and I bought the book for a bit under 20 euros. You can propably find more interesting books from my book shelves that have something to do about gaming. They include a book about Nintendo (and Super Mario), a history of SEGA company and some books about role playing games and these are just the ones that first come to my head. So…stay tuned and drop a comment if you want me to write more about gaming books.

I don’t want to rate this book. I also don’t want to make this a commercial so I won’t give a direct link to some web shop. You should find the book, if you actually want to invest in it, by writer and name but the ISBN number is 978-0-7499-2489-8. And remember to borrow from library or check if you can find a copy that is used. Thank you for reading and til the next post.

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