Black Future 88

Black Future 88 is a 2D shoot-em-up game for Nintendo Switch. I picked it up as I bought eight more games to my game collection of Switch games. I bought these games as they were on sale. I paid about 22 or 23 euros per game. These games were on sale so I decided to get a bunch of them. Black Future 88 was the first game that I started to play from these games that I recently bought.

This shoot-em-up has nice looking graphics, animation and visual effects, although the graphics are two-dimensional, and also some nice background music. The content is styled to be sci-fi or cyberpunk. The game offers some nice action. Basically you try to avoid getting hit by enemies ammunition and try to kill them before they get you. As you go on shooting everything that moves you collect items from dead enemies. When you die you start the run over and also your weapons get reset.

You can handle two weapons at a time. So, there are some elements of strategy also. As you die and your run ends you get points which unlock new items to be available in the game. You can also unlock new characters this way.

While this is a fun 2D shoot-em-up the game does get a bit repetitive. Also the story is nonexistent. You get the items completely randomly. The game seems to be looping through as you try to collect more points and level-ups run by run. This is a small game and not your typical triple A game. The price of the game was somewhat low and I also got some discount. So I didn’t pay a whole lot for this one. I actually paid only fourteen euros for this one. I think that is a fair price as I have already spent many hours playing this one.

I am not even near to complete the game. I could find information that Black Future 88 takes about five and a half hours to complete. I think that is very accurate information. As the art in this game is very comfortable the game lacks a deeper insight that would make you more than just superficially addicted to playing it. It’s repetitiveness reminds me of an old MS-DOS game. You could compare it to a shooting game like Space Commanders that is a Space Invaders clone. The only interesting way to try to complete that game is to try to beat the high score which also gets deleted when you actually quit the game. This comparison can tell you how it actually feels to play Black Future 88.

I could recommend this peace of gaming if you like small indie games. If you like to go deep and explore and feel the game and want an interesting story this might not be a game for you. The cheap price feels comfortable. This game is a small one and doesn’t even try compete with games like Breath of the Wild or something like that. So, it is an enjoyable game that has its flaws. I think there are some reasons that make me like this game.

Why Do I Find Games Attractive?

I have been recently playing Gran Turismo 4. I haven’t finished Resident Evil Village yet. I have played it for five hours. I also picked up Hollow Knight. This game has some very attractive two-dimensional graphics. I thought this would be a short game. I checked how long it takes to complete form HowLongToBeat dot com and I found out that it takes 25 and a half hours to complete. That’s a long time for this kind of a game.

As I begun playing Hollow Knight I started wondering what it really is in games that appeals to me? Is it the graphics? Is it the sound? Is it the way that you get to interact and really get involved in the story? The answer is propably the combination of all these things.

I don’t actually remember my early childhood. My parents have told me that I was excited about technology and different kinds of machines at an early age. I can believe that easily. It doesn’t come as a surprise to me that I am today deeply interested in technology. I also have studied and I am currently working in the field.

What is it in games that appeal to so many people around the world? This question might not have a clear answer. There has to be something special about it. Video games have always since their first appearance been extremely popular. Back in the 1960s when a video game called “Tennis for Two” was introduced to audience it blew many peoples minds.

Today the business of producing video games is huge. Games are more popular than ever. Video games aren’t anymore just for children. Gaming has become a hobby for everyone. It doesn’t matter what is your gender, where do you live, are you poor or rich. There seems to be absolutely no limit. This can be a good thing but it might also be a bad thing.

There are lots of games that are very good. But there has been some huge disappointments also. Maybe the consumer should think about where he or she puts the money. And also we should support independent developers even more than we do today. This way we can have gaming as a hobby. And everyone will be happy, right?

Differences between Mortal Kombat and Street Fighter

I finally managed to get my hands on original Street Fighter II SNES cartridge. It is not a rare or expensive game. But it is definitely a good fighting game and has earned its position as one of the greatest fighting games ever.

There is however competition. Street Fighter games are always compared to Mortal Kombat series’s games. Back in the 90s these two were the best fighting games that any decent arcade, or a video gaming console, had to offer. It was before we got these 3D styled fighting experiences like for example Tekken or Virtua Fighter.

The competition between these two brands was furious. Nintendo wanted to get more young players to enjoy their games. There is no blood in Street Fighter II. In Mortal Kombat you have these deadly fatalities that can be executed after you have beaten your opponent . This was also a time when consumers were becoming more aware of violence in video games.

I played Street Fighter II for a while. It got me to understand how it is different when compared to Mortal Kombat. The latter was released for Sega Mega Drive and the first one was a SNES title. First thing that caught my attention was the differences between controllers.

The way you play these games is almost identical. There is one fighter against the other fighter. The moves are however different. You do have kicks and punches and you can throw your enemy to the other conrner of the screen. Mega Drive doesn’t have shoulder buttons in its controller while SNES does have. Button layout is a bit different when compared between these two gaming consoles.

Mortal Kombat is the one of these two that shows elements of brutal violence. Street Fighter doesn’t show you blood and violence is a bit more cartoonishly expressed. Is it okay to show how violence in real life affects your victim? I don’t have a clear answer. Both of these games are violent. Do you have a problem with it? Well, I don’t as I think of it as fantasy. I do understand that you might have to have a conversation with younger palyers on this topic at some moment.

While this might not be a good time for a discussion about violence in video games but it is a time for me to try to finish this blog post honestly. Both of these fighting games are great. Maybe I should say that I like both of them and that they both have their own strengths. So I can recommend both of them if you have the ability to also play both of them.

Transition from 2D to 3D

You can see clearly the differences between games based on 2D graphics and games based on 3D technology. Two dimensional gameplay has been around longer. Typical 2D games are platformers, like Super Mario Bros 3, shoot-em-ups, like Gynoug, M.U.S.H.A. and many others, and beat-em-ups, like games of Streets Of Rage series.

The distinction becomes clear when you are playing a game. Movement can be restricted only to two dimensional movement. You can think of how playing Tekken is compared to Street Fighter II or Mortal Kombat. You can also compare the first Super Mario to a pioneer of 3D games Super Mario 64, which was a game for Nintendo 64. Some games are something from between 2D and 3D. Like many PlayStation 1 games.

Games that are three dimensional usually provide wider movement options and are based on 3D models. You can clearly interact stronger with the objects that are inside the game. Graphics also look more realistic. I don’t think there is a reason today to call a game a lousy game for not having 3D qualities. Again, this is just a difference in the game and it has surely been thoroughly given a long thought when the game was developed. This hasn’t always been the case.

Somewhere in the middle of the 90s 3D was amazing and new. The technology that was used for making games was developing at a very fast pace. Today these games are considered to be retro. It doesn’t matter so much today how the game is developed as long as it is of a good quality overall.

So I would say that we today have a much wider and more accepting community of gamers playing many different kinds of games. And I think this is very good. There will always be games that are based on the latest technology but there is also games that aim to some other target.

The featured image here stands out as Tomb Raider was one of the earliest and most popular games that used 3D technology. It was released in 1996. The possibilities of this games graphical abilities was amazing and almost endless as you could run the game with very high graphical settings if you had a good graphics card. I recall this time as a dawn of new technology that made personal computers more powerful than ever.

Social media & sharing icons powered by UltimatelySocial