Streets Of Rage series

Who remembers this classic beat-em-up called Streets Of Rage? It had a strong impact and was very popular so I think most of us, at least ones that played games back then, remember it well. It was originally released on Sega Mega Drive at beginning of nineties. In Japan the game was called Bare Knuckle. Action takes place in city that is covered with aggressive criminals that are being led by evil mastermind named Mr. X. Your mission is to fight your way to this boss and end the misery. First game of the series was released in 1991 and third one in 1994. I played most the second game that I still have in my collection of Mega Drive games.

The idea of this post was basically to reminisce about these retro pieces but also to consider if it would be worth it to get your hands on the upcoming release of Streets Of Rage 4. Judged by the trailer it has completely new graphics. They aren’t so pixelated and they seem like they were drawn by hand. Music of this game has been re-made also but you have an option to change background music to original. Game is released on PS4, PC, Xbox One and Switch.

I have memories, mostly happy ones, about playing part two of this beat-em-up game series. It was actually my brothers game. He had an eye for beating guys up virtually and I got to play this game also with him. We ended arguing and fighting since we hit each other in this game as we played in co-operative mode. It happened also a few times as I played with a friend. The game was aggressive and I think I took the game too seriously as a kid. Today I wouldn’t start such an argument or at least I think so.

Graphics were nice, gameplay was very good and soundtrack had plenty of electronic rhythm and melody in it. You have to consider that these games were released as Sega Mega Drive games. If I could change something it would be the controller. But I think that issue is solved today since I bought 8BitDo’s wireless Mega Drive controller a while back. I have to remember to write a post about that also when I have time.

I liked these games and they gave me a lot as I was a young gamer starting slowly to grow up. We will see if the remake comes close as a fighting game and if it does honor to the name of this game series. And if it doesn’t we’ll always have our retro Mega Drives, Classic Mini and not-so-legit emulator versions of this classic and classic is a perfect word to describe Streets Of Rage.

How Doom changed gaming?

Back in 1993 I was a young kid and I heard some of my class mates talk about this new game that was said to be totally awesome. They kept talking about it. Our crappy PC that our family had wasn’t able to run it. So I played it with my friends computer. And it definitely was something we players hadn’t seen before.

Creators of this game, mainly John Romero and John Carmack, brought to us a game that had never-before-seen graphics and which was also very violent. I remember a long conversation that I had as a kid about does Doom have some kind of a plot in it. You basically walk around and shoot monsters. But there is some kind of a story included though. You are a soldier that is ordered to go to work at Phobos, a moon of Mars, but someone has accidentally opened a teleport to hell. Everyone else is dead. You are figthing monsters from hell all by yourself.

Back in the day graphics were blurry. Just compare the original game to newer Doom released in 2016 and you clearly see the difference. Violence does exist but now graphics tell you more accurately what happens if you for example cut a zombies head off with a chain saw. Some people claimed already in 1993 that games were too violent. This kind of discussion is of course necessary but I think you can not blame solely games for real life violence. My opinion in this issue is that a healthy person can draw a line to what happens in game and how you act in real life. Of course everyone has an opinion but lets not, again, go there.

So how exactly Doom impacted gaming? Well, it certainly brought a 3D experience to larger audience. Makers of Doom had already released Wolfenstein 3D some years earlier. There was this new genre starting to rise its head. It was the birth of a genre called First Person Shooters. And I think Doom is the father of all FPS games that came later. If Doom wouldn’t have been released there wouldn’t be games like Quake, Half-Life, Unreal, Soldier Of Fortune and so on. Doom started it all. This might also be the reason why gaming industry started to grow towards games that included textures and 3D models. Doom was definitely a real pioneer in this formation of gaming that was yet to come even more popular.

Doom started its journey to minds of gamers as a PC game. There was one particularly smart way to release a game that was used by Romero and Carmack. It was called shareware. It worked like this – You could copy the first episode free and if you, or when you, liked the first part, you could purchase the whole game. This was first time that this kind of releasing of a game was used. And it was genious. Doom was also ported to many gaming consoles including Sony PlayStation and Super Nintendo. One of the best versions of Doom could be the one released on Nintendo 64.

Doom made a comeback in 2016 as the game was released to modern gaming systems. There have been numerous Doom games and listing them all would be pointless. You must not forget Doom Eternal that was released just weeks ago. It’s the latest Doom game right now. I think nobody seriously has doubts about how great game this really is. If you still think this game didn’t have impact on the whole gaming industry I will answer that it sure did shape me and some people I know as players of computer and video games.

What exactly is chiptune music?

What means chiptune? Chip reminds of electronic component while tune brings in mind a simple musical melody. This even now popular genre became known when game developers, back in 80s, needed music and sound effects for their games. First very popular system that had decent music was Commodore 64 which came to markets in 1982. It had a chip called SID (“Sound Interface Device”) that was responsible for producing the sound for this system.

You can find chiptune also on NES (“Nintendo Entertainment System”), that was released in 1983. 16-bit systems that were later released also could produce music that would be categorized as chiptune althought they were of higher quality as systems moved from 8-bit to 16-bit. First very popular console that had sound quality very close to CDs was the first Sony PlayStation. You can argue for hours about which has better sound – vinyl or CD, but we are not going to go there. So chiptune was originally popular in video games from 1980s to, I think, 1995.

Today chiptune is still very popular. You can find artists that have been strongly influenced by this type of music. Usually chiptune is strongly associated with retro games or the games that originally had chiptune as their background music. As retro gaming is popular chiptune is alive even today. Some artists are producing chiptune with modern tools such as software synthesizers that are just basically virtual instruments with some presets and the ability to create various sounds, your own presets, and can run inside any kind of DAW (“Digital Audio Workstation”) you can imagine.

Since I started with this topic I have to write also more about so called tracker music that first made its way to home musicians sometime in 1980s. So tracker is simple application that runs on computer that allows you to make music. Amigas computers were first devices that made this functionality available for music production. Inside tracker you can define your songs tempo, basically just how fast the track is flowing, and add drum sounds and melodies that are created using small digital samples of audio. Trackers are used also today but they are not as powerful as music applications such as FL Studio for example. Some now popular trackers are Renoise, a very good one, Mad Tracker and OpenMPT. Some older ones are Scream Tracker, Fast Tracker and Impulse Tracker. You can find many great trackers and please comment and let us know if you have a suggestion for readers of this blog.

The Story Of Remedy Entertainment

I chose to write this post about Remedy Entertainment. It was formed in Finland and I am born and living now in Finland. This makes me somewhat proud because I loved Max Payne series and Alan Wake. I evenn played Death Rally back in the days. I am not so familiar with latest releases but I can believe that they are of high quality. Latest games that were released include Quantum Break and Control.

Remedy was formed in 1995 in initiative of Samuli Syvähuoko. It was based on Future Crew that was a demo group. Demos were small multimedia type programs that actually didn’t have any interaction so they weren’t full games or anything else you could play. Demos we’re developed by underground coders, graphic artist and electronic musicians. This scene was popular in Finland in the 80s.

Remedy started working in Syvähuokos parents garage and there was no salary offered to the team developing their first game. Their first game was called Highspeed. Apogee became interested in this game. So it was later released by Apogee. The name was changed to Death Rally as Apogee wanted at some more content to this game. This is also the first game of Remedy that I got my hands on. I remember playing this with keyboard that I shared with my friend. The game was good and very entertaining. It ended up selling over 100 000 copies. This was only the start for Remedy.

As Remedy was successfull they started to form ideas for new games. In 1996 they started to develop first game of Max Payne trilogy. The game was first introduced to public in 1998 at E3 fair. The game was 3D and it reminded of Tomb Raider. Max Payne was released 2001. I remember the first time that I played it and I remember it clearly. Graphics were good, games environment was appealling and “bullet time” had me shaking my head on how good the game actually was. I couldn’t understand how this kind of piece of art did actually come from my home country.

Max Payne became a brand. There were two more games released in this series and there was a movie called Max Payne also. So it was a big thing all over the world. Then came a game called Alan Wake. That I remember playing on PC and later on Xbox 360. The game was good but in my opinion it didn’t have same feeling in it as Max Payne, a police working in New York, had. Game was althought good and I liked it. So there was lots of work that they did together with Microsoft as Alan Wake was released only on Microsofts gaming systems (PC and Xbox 360). The year was 2010. Alan Wake sold about 4,5 million copies worldwide.

In 2013 Remedy was already working with Quantum Break which was finally released in 2016 to Xbox One and PC. It is the biggest production in history of Finnish videogame industry. After that they started working with their next game that was called Control. This game was released last year (2019) and was very anticipated by gaming fans all over the world.

I have been interested in gaming since beginning of nineties. Remedy makes me still proud as it was formed in Finland – my home country. It made me have fantasies of becoming a game developer. But I found out that I’m not the only one that wants to work there and it is a big company. I have to admit that since they have office in Finland I have submitted some job applications, believe it or not, there. It is very hard to get to work there and you definitely have to have talent and skills if you really want to work there. This might not be a surprise since I have a background in programming and Remedy is very popular company and even bigger in Finland.

Masters Of Doom (Book review)

This book is written by David Kushner. It tells story of two creators of doom and also about id software company that was formed by them. Moving from how they first got into computers and gaming during 1980s to how they created first Wolfenstein 3D on which Doom was technically based. Quake was released by id software. Book ends as these two game developers go their separate ways.

This book was very interesting to read. I even borrowed it to a friend of mine who has been playing games like Doom nd Quake for many years. I can recommend it to someone who is interested in history of first person shooters and computers games as general. I think this book can also be interesting for people that make games themselves.

I have a pocket book edition and I bought the book for a bit under 20 euros. You can propably find more interesting books from my book shelves that have something to do about gaming. They include a book about Nintendo (and Super Mario), a history of SEGA company and some books about role playing games and these are just the ones that first come to my head. So…stay tuned and drop a comment if you want me to write more about gaming books.

I don’t want to rate this book. I also don’t want to make this a commercial so I won’t give a direct link to some web shop. You should find the book, if you actually want to invest in it, by writer and name but the ISBN number is 978-0-7499-2489-8. And remember to borrow from library or check if you can find a copy that is used. Thank you for reading and til the next post.

What makes gaming so addictive?

There are many things that you can have an addiction on. Drugs, such as nicotine, coffeine or heroin, are addictive. But there can be more behind an addiction than just pure chemistry. Fast learning and seeking of reward are some things that are present as you play a video game. Basically what happens as you are playing is that you just concentrate on the game. If we analyze what is happening physically is that you are just pressing the buttons at right time. The controller takes your input and forms a reaction based on your actions.

This is very different from working in real life. In real life you are dealing with your senses and reacting on what you see and hear or feel. Think about it. It is very different to for example carve a piece of wood with a real knife than to do that in a game. How this effects a young person who is growing up and is just beginning to form to become an adult is actually very interesting. There are different phases in growing up and it seems there is something very special about this part of it. I’m talking about persons that are aged between 14 to 16.

How did I became addicted in gaming? Do I play too much? Should I limit the time I spend on playing these games? These are good questions and in my opinion need to be given a thought. We as adults can analyze this but I think a child that is very addicted to some game might not just get the picture. Today there is already limitations created to control what kind of content is presented to for example persons under the age of 16.

You have to have some vision inside gaming to set limits to these young players. And maybe they are themselves somewhat responsible for how they spend their time. Gaming industry should have some responsibility in this matter also. I think they have so much resources that they can have a real research about these issues. All in all I think that we all, gamers and non-gamers, specialists and hobbyists, should have a good conversation as things are not so one sided.

Object Oriented thinking in game development

Object oriented thinking is a way of modelling real world. Objects have attributes and methods. Attributes are variables. There are different kinds of variables and they always have a type. Different types can be, for example, integer, float, double, string and character. I am talking about Java now which is very good programming language for explaining object oriented thinking. Methods are functions of the object.

So different object can have values, such as Person would have height, weight, age and name. Height, weight and age can be numbers and name is a string or combination of characters. For a role playing game you could a Monster that has values like strength and chance to hit for determining if player is hit and how much damage does the player get.

When there’s types of enemies in our little game they have these basic abilities. So we must create instances of classes to generate more enemies that are of the same type. There are many enemies of a type, for example “ghost” or “zombie”. Player can also have abilities like health, armor class and so on. We can build worlds in thinking like this.

To build a game you need many other things than just object oriented programming. You need textures, 3d-models, sounds, music. and logic for the game to exist. So you can begin programming with Java but you must understand that it is a tool that can be used to create something. Plain Java doesn’t do so much. I have programmed a text adventure game. I still think it’s not a full game. It’s more like piece of code that gives you some output for your input. If you are interested in creating games, rather than playing them, I think you should sharpen your skills inside Blender, Unity and graphics design. And these aren’t only tools there can be.

Best PS3 games that I have played

In this post I bring to your attention best PS3 games that I have played. So this is my personal list. It doesn’t have anything to do with reviews that you find inside some blogs or websites. Also it doesn’t necessarily include your favourites so remember to comment your thoughts after reading this post.

Gran Turismo 5

There was also GT6 released on PS3 but that game I haven’t to this day played. What we have here is very good driving game. Though if you consider this game compared to other Gran Turismo games it might be a slight dissappontment. I enjoyed this game and played the career mode.

Dirt 3

If you think about best rally game for PS3 you can’t deny that this is one of the best or maybe even the best. While not exactly being simulation of real driving this was slightly easier to get into and you could play it with a gamepad instead of driving wheel.

Call Of Duty Modern Warfare 3

There was many CoD games released on PS3 but this comes up as best of them. If you are familiar with Call Of Duty series this won’t be a disappointment. The game sets on modern times when in first games, at least CoD one to three, action takes place in second world war. I found playing was satisfying and I wasn’t disgusted with soldiers tehcnology. I’m bringing this up as I was actually a bit disgusted while playing Call Of Duty Advanced Warfare later on my PS4.

FFXIII

This was one of the first games I bought for PS3 back in the days. Didn’t so much in to this, but certainly a quality role playing game. If you have time to play it as is common in Final Fantasy games that it takes more than 40 hours to complete and this is one of the longest FF games ever released.

F3AR

Nice first person shooter with some horror included. Different than CoD and might be a little bit harder to complete. Great game althought.

GTA IV

Best GTA for PS3 in my opinion. GTA V was also good one but I think it’s best played on a system that is more powerful than PS3.

Elder Scrolls Oblivion

Nice RPG for PS3 with first person camera angle.

What to expect from PS5?

Sony is releasing their next gaming console, PS5, some day later this year. It contains very fast SSD hard drive that has capacity of 825 GB. Although this is much more than PS4 had when it was released this brings to mind that you may havet to upgrade the hard drive to install more games.

When PS4 was released it had 500 GB of hard disk space. Many users upgraded their disks to for example 2 TB which makes it four times bigger. If you install games that take 50 GB space each you have room for ten games. So after upgrading you have space for 40 games. There will probably be also external hard drives available to purchase.

How powerful is this device going to be? For optical media it has a newer before seen format, in gaming, that is Ultra HD Blu-ray and one disc has more capacity than one PS4s Blu-ray. CPU included is 8-core AMD Zen 2 with variable frequency. PS5 has 16 GB of GDDR6 SDRAM and Custom AMD RDNA 2 as a graphics processing unit. It is clear that you could build more powerful personal computer but PS5s price is still not yet certain.

What about games? Will PS5 have games that are not released on any other competing gaming platforms? These PS5 games are already confirmed: The Lord of the Rings: Gollum, Watch Dogs: Legion, Gods and Monsters, Rainbow Six Quarantine, Outriders and Godfall (which is the first game released on PS5).

We are waiting and already there has been a decrease in sales of PS4 and Xbox One systems as people are saving their money to the next generation of gaming consoles. Also backwards compatibility will include most of PS4 games. We are not going to see PS5 to support earlier consoles games which is a little bit sad.

Final Fantasy VII Remake – A small preview

I played Final Fantasy VII way back when I still had my PS1 gaming console. I played it through and I remember it really took some time to complete it. Graphics were bad if compared to games released today. It had box with four CDs. Remember? PS1 didn’t have a hard drive. Hard drive was first introduced when original Xbox got released.

So for lots of us this new remake brings up so many good memories. The nostalgia is strong. It is a real joy to understand that they haven’t forgotten us older gamers that think FFVII was one of the best in this whole FF series, if not the best of them all.

Free demo of the game was released on PS Store. Demo took over 9 GB of space so it was a small introduction to this game. I played the demo and I think it’s a good response for nowadays gamers demands. Graphics and controls are great. You can choose to play with classic turn-based mode or with modern mode which reminds a lot about Final Fantasy XV.

All in all this is going to be one heck of a game. I would buy it. The release day here where I live is 10.4.2020. I’m waiting for this game. Hope to get to playing it soon!

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