Rayman 3

I recently bought Rayman 3 for GameCube. I paid fifteen euros for it. This is a very nice price and the disc was in good condition. I am also glad that unlike my PS2 and original Xbox consoles my Nintendo GameCube seems to be working at least at the moment. I have owned GameCube maybe for two years already and I haven’t had a critical issue with it.

If you know something already about Rayman series of video games you definitely know that the first game was a pure two-dimensional platformer type of game that also had some medium difficulty level problems or puzzles that you as a player had to go through and solve. The first Rayman game was described to be a hard game to compplete. It was released for Atari Jaguar, PlayStation, Sega Saturn and MS-DOS.

Back in 1995 it was still unclear if video games would actually be fully three-dimensional when it comes to gameplay and graphics. But when Rayman 3 was released for GameCube in 2003 it was clear that it would be a 3D platformer game. This was the direction in which video were clearly moving.

I have to say that this is a very good game. You have some action in it and also some puzzle solving. I haven’t fully completed the game but I have played it for maybe 4 to 5 hours when I’m writing this blog post. It takes about nine hours to complete Rayman 3. So, I have a lot to play still.

While Rayman 3 is a very good game there are some things that kind of disappoint me. This has everything to do with the game being a bit old after all. There have been many advancements in the field of game development since Rayman 3 was released. The camera is most of the time on a nice angle but sometimes it gets a bit frustrating to adjust it. Also figthing scenes are also frustrating since the aiming system is a bit wack. You have to really try and handle the main character when there is a battle going on with some of the game’s enemy characters.

Graphics still look nice. The game is a nice addition to my collection of Nintendo GameCube games. It’s hard to actually realize that the game is now over 20 years old. The GameCube’s controller fits perfectly to the needs of the player that is involved with Rayman 3.

The latest Rayman games I have seen were released as some sort of platformers for PS4. I haven’t, yet, played a Rayman game on the newest consoles, like Xbox Series X or Nintendo Switch. Of course the game is designed also so it can be played also by the youngest players we have – little kids. The game is also suitable for a grown up. This is definitely a plus for this game and it has gained many fans through the years.

Rayman 3 can be frustrating at times but in overall the game feels nice to play. It offers you a decent three-dimensional experience and some nice action that you can be involved in. It is a good buy for a Nintendo GameCube collector and I can recommend it to every retro game fan out there.

Doom Guy – John Romero

Doom Guy is a book by John Romero that has been published in 2023. In short words it describes the creator of such games as Doom, Quake and Daikatana, just to name a few. The book goes through his whole life starting from being a child of an alcoholic father and some other issues he had as a young child growing up.

The beginning of the book is kind of sad. But I can appreciate that Romero is so honest. Ultimately the story is a happy one all in all. Yes, it is a happy and amazing story of how a hobby that involves spending hundreds of dollars to play video games in arcades transforms to a career that molded the whole video game industry.

The story begins from about 1970s. In the 80s was when John Romero was already actively developing some kinds of computer games. There was going on a transition from games that took only one screen in use to some games, like Super Mario Bros 3, that were played as they scrolled along to the sidesof the screen. The screen was scrolling to the players movement. This was, back in the days, something that required the newest technology.

Apparently there were games like Commander Keen released by Apogee. Later, when the company started getting their actual form, they decided to call the company “id Software”. And the “id” in the name was pronounced like it was written (not like “ai dee” an more like “id”). This team also had a very talented and hard working member – John Carmack. Carmack focused mainly on the hardcore programming while Romero also programmed and made sure on his his part that the vision that they were moving to was the right one. Romero also made many tools the team used and had his fingers in designing new levels for their games.

So, Doom was a revolutionary game. Before that game id Software released a game called Wolfenstein – 3D. Doom was released in 1993. Their next big game would have the name Quake. It was originally ment to be more of a phantasy type of a role-playing-game. Quake was actually a game that can be described more like a FPS game with very nice graphics. So, the team had to make some adjustments and start in a way to move towards a different goal with this game. Eventually this lead to Romero leaving id Software and go on to work at Ion Storm that was a new game company.

I have to mention that role-playing palyed a strong role in the team of id Software being about the most innovative game development team in the whole world in the 1990s. They especially enjoyed session of Dungeons and Dragons. Romero brought the vision and Carmack workd long hours programming these amazing games. They also had people working as level designers and as producers of music. They had also people working with the business side of the company.

John Romero has been successful in his career. We have, throughout the whole history, witnessed also some of his games being somewhat flops. This was the fact with a game called Daikatana. It was a disappointment for many of Romeros fans. The writer, John Romero, still adds a thought that you kind of have to fail some times to learn and to succeed. This seems very sensible to me.

All in all Romeros book offers some very satisfying details about these games that he has been working with. There is also some very nice insight to how games were designed at this time around 1990s. I can definitely recommend this book for any fans of id Softwares games or to somenone who wants to learn how the gaming industry was back in the 90s.

Call of Duty 4 – Modern Warfare

Some days ago I completed Call of Duty 4 – Modern Warfare. This game is actually from 2007. It is the fourth game in the series. It brought the player from WWII to some more recent activity. The weapons are, well, more modern. You get to feel some exciting and thrilling moments as nuclear missiles are about to be launched.

Somehow all this talk about warfare and it being modern is a bit tasteless. It just feels more comfortable, at least for me, to play in the scenery and weapons of the second worldwar instead of playing a game like Call of Duty 4. It isn’t a bad game. That’s not the case. I just prefer older warfare.

I played this game with my Xbox Series X. It is originally released for Xbox 360 (among other platforms). This is a great example how you can take an old game, that”s not yet type of a retro game, but still somewhat legendary, and utilize Xbox’s backwards compatibility. The game doesn’t cost a lot at the moment. Of course you can try to find a cheap used copy from your favorite flee market (just like I did when I bought this game).

The game doesn’t really stand out. It is of good quality just like you would expect a CoD game to be like. There is a Call of Duty game released almost every year. It’s kind of amazing that this has been going on for so long. The graphics have come a long way since 2007. Otherwise I don’t find a reason to complain.

HowLongToBeat tells that it takes seven hours to complete Call of Duty 4. That seems accurate. I think that is exactly how long it took for me to play through the campaing in “Regular” difficulty level. I have played a lot of Call of Duty. So, selecting “Casual” as my difficulty level was really not a question. There is actually a short test at the beginning of the game that gives you an advice if you are wondering about the matter of difficulty level.

Call of Duty games can be exeperienced with a keyboard and a mouse or with a game pad. Of course the first mentioned method of play is only an option if you have this game for PC. Of course you have to own a PC to experience the game like this. I didn’t consider a whole lot. I chose game pad and Xbox Series X just because it feels, today, more comfortable to me. It has been a while since I played a first person shooter with a mouse and a keyboard.

I might write, in the next blog post, about John Romero’s book, Doom Guy, that I have almost finished. The book has been very interesting to read. As Romero goes about his life you get to read also some tips and ideas of what was game development like back in 1990s and even later.

As you might have figured I like to play these Xbox 360 games with my Xbox Series X. It a bit sad that the backwards comaptibility is actually supported on so few titles. We are talking about 633 games out of all 2 155 games that were released. Also the support for original Xbox covers only 63 titles out of 998 released games. You can probably find some of these games also as digital copies.

I actually had some sort of an idea to buy PS5 since I heard that it was sold for only 500 euros. The version of PS5 that you can play only digital copies of games was sold for 400 euros. Since I already have the latest Xbox console along with the latest, at this moment, latest, Nintendo console, I figured that getting also PS5 would be somewhat pointless. And you have to remember that Switch 2, or whatever name the device will finally have, propably gets released during 2025.