Some of The Limitations of 16-bit Era

I have recently stumbled on to two great games that were first published for the 16-bit game console era. The first game I am going to mention here is Turtles – The Hyperstone Heist. It was originally released for Sega Mega Drive in 1992. You can also play it from the collection of Turtles games that was just released a while ago. I am talking about The Cowabunga Collection. You can pick it up for 40 euros from Xbox Store if you want to.

The other game that made me think about the topic we are going to go through here is Super Castlevania IV. It was released for SNES in the 90s. There were three Castlevania games released for NES before this fourth game was released. This is a good video game that has action and also some mediium level puzzles that the player has to solve. The Hyperstone Heist is basically a “beat-em-up” in just the way that you could imagine a Mega Drive fighting game to look, feel and sound like. Actually we can say that it reminds a lot of Streets of Rage games.

These two games do offer a challenge for a gamer. They are both great games. It just seems to me that these games have some sort of limitations. They are over 30 year old games after all. What are these limitations? That seems to be the reason for me to write something like this. Lets go over some points that I am right now thinking about.

Back in 1990s you didn’t have a way to save your game. So, as a starting point the games were designed to be played in a one session. In Super Castlevania IV there is a password option. Before anyone even had an idea of some sort of a memory card, that were later commonly used in gaming consoles, passwords were a way for a player to continue playing the game even after you had powered off your console. The issue was that lasting memory was expensive. The consoles did have sort of memory but it wasn’t for means to save a game.

Some limitations could be circled with clever game design and programming. Game designers had to know the console they were developing the game for very well. I don’t have a clear idea of what programming language was actually used but I am guessing the code that was used was sort of C and/or pure assembly code. You shouldn’t underestimate the talent that game developers back then had.

Why is the era called “The 16-bit Era”? What this basically means is that everything from background graphics to sound effects would have had to be in 16-bit format for the processor to be able to handle them. This was a huge step from using only 8-bits. Some 8-bit consoles include Sega Master System and Nintendo Entertainment System. 16-bit consoles include at least Sega Mega Drive and Super Nintendo Entertainment System. What this also means is that graphics were more detailed and sounds and background music also. Later there were even 32-bit and 64-bit consoles released but they did belong to other and newer console generations.

The music that had to be compressed is today called “Chip Tune”. This music genre has its roots in as deep as Commodore 64. You can enjoy many music tracks of this genre online. You can try your luck and trying to find something interesting. If you’re interested just make a search with this genre as a search term.

You know back in 1990s we didn’t have 3D modeling in our video and computer games. Instead there were animations that were created using sprite sheets. They were basically some 2D images that were sort of rotated to create a feel of constant graphical flow. We could have a character in our game that had a way to display which way it was currently running. This is one significant limitation. Although you can’t really compare these two ways to create graphical output since they can create very different kinds of results.

You had way less going on while you were playing. Do you know these modern action RPGs? They handle and use a way more data than game consoles did in the 90s. This is one limitation. The last limitation that I am going to mention here is the quality, or maybe the lack of it, when it comes to controllers and game pads. If you are playing on an original system this can be a serious limitation.

There are many ways to play these games of 16-bit era. You can get your hands on an original and physical copy of the game and the console. You can download an emulator, a game file (actually not so “legit”) and connect a USB game pad to your PC. You can also get a collection, like Cowabunga one, for your modern gaming console be it Series S/X, PS4/PS5 or Switch,

Two New Additions to The Collection of NES Games

I just picked up two NES games from mail. They did cost a bit and they aren’t the cheapest games available currently. There can be a debate about how retro games cost today a lot but I decided to spend my 100 euros for these two.

What do we have here? Well, there is the sequel, Super Mario Bros 2. It is somewhat different as a platformer video game if we compare it to the game that was also released for Nintendo. The game I am talking about is of course Super Mario Bros.

I actually have completed the first Super Mario Bros. I have only played the second game on the collection, Super Mario All-Stars, that was a cool remake collection of the first three games. The collection was released for SNES. I haven’t completed fully Super Mario Bros 3. Mario games, especially these NES/SNES games are something so phenomenal. I have to show appreation.

The other game I got through mail today is Punch-Out. If you really want to know a thing about these games prices I can tell you that Punch-Out was about 55 euros and SMB 2 was 45 euros. Pucnh-Out might be a bit rarer than SMB 2.

Punch-Out is a nice boxing game. As you can figure there is the great boxing star, Mike Tyson, on the cover of the game. The matter that Tyson is in this game’s cover might have been also a bad thing since Tyson was sentenced to prison some time after the game was published. I am not going into details with this one.

I have been thinking about buying these both two games for a long time already. There is just something magical in my opinion in owning a real physical game and also playing it. I could download a rom and fire it up on my Recalbox but I still think the way that I do about this matter. And it is also as legit way to play these NES games as can be.

My NES collection seems to be still growing. It takes some time to browse NES games from different web shops that are dedicated to retro games. It also takes time to find games that I don’t already own. My philosophy in NES collecting seems to be to find a game that I want to play. I also collect NES games that I have played as a kid.

Raspberry Pi 5 and Recalbox

I made a decision and went and bought the latest Raspberry Pi computer. It is officially called Raspberry Pi 5. It is a very powerful computer and it costs only about 100 euros. You also have to buy some accessories with it so you can make it usable. You have to buy a cable or two and maybe a cover and also memory card and a controller. All pieces included the total price was, I think, maybe 250 euros.

This is still very cheap when you consider that this thing has 8 GB of RAM. The performance is very good. I decided to pair this with an operating system called Recalbox that enables you to turn your Raspberry Pi 5 into a retro gaming machine. I have installed the OS and found some emulators to be working while others seem to have some issues. But if you consider that this is very much something that you have to really spend time and inspect carefully I think the functionality of this thing is very good.

I decided to include in this small setup an Xbox Series controller. I picked a nice lime colored model. The controller alone cost only 50 euros. I connected it with a 3 meters long USB-C to USB-A cable. So, I am not using Bluetooth to connect the controller but that can also be done if you need that functionality. I think setting up Bluetooth controller seems to be an easy task since Raspberry Pi 5 has Bluetooth integrated in its circuitry.

I connected my Raspberry Pi 5 to my LAN network with an Ethernet cable. Moving BIOS and ROM files from your main computer to the Raspberry Pi computer is fairly easy. I think there is some kind of a limitation that makes moving large files, over 5 GB of size, impossible when using Windows network. Or at least it wasn’t possible when I tried it out. Of course you can pick out the memory card and move the file directly to it. That might be the solution.

I picked a memory card that has a size of 128 GB. The type of the memory card that Raspberry Pi 5 uses is microSD. There is a connection for HDMI output so you do need a special cable for that too. The HDMI cable I used is a HDMI to Micro HDMI. As there are several different pieces of hardware it can take some time to plan what parts you really need and should buy.

Installing Recalbox is not so complicated if you have some experience of installing operating systems to PCs or to Raspberry Pis. I am leaving this part also for you to search for through internet. I think you can find these instructions very easily. I used a program on my Windows 10 called Raspberry Pi Imager. I think you should use this program also.

There are some competitors available for Recalbox. You can try also Lakka OS or RetroPie. I actually first tried Lakka OS but after all I was more convinced with how Recalbox worked. RetroPie even didn’t have yet an image file for Raspberry Pi 5 so the installing of it would have been an exercise of some extra thinking. Recalbox was the best as it was easiest to install and I have noticed very few issues with it.

Of course you need also the games and game systems BIOS files. So you need to move the ROMs from your PC to your Raspberry Pi 5. You can find games easily from internet. They might be sometimes fractured somehow and there can be bugs. To eliminate this you should rip your games from actual CDs or DVDs. This is especially easy if you are emulating PlayStation 1 or 2. Also, I have to mention that downloading games is actually against the law. Also, if we are strict, you would have to rip also systems BIOSes from a system that you actually own. I actually had an issue with a downloaded game and I came to senses that it had a bug that freezed my game and made it impossible to carry on forward playing it.

So I have had time to experiment with my Recalbox OS. I now have a system that supports mainly and most importantly PS1 and Dreamcast along with many other gaming systems with a bit lower specs. I haven’t been able to get GameCube games running. Also the PS2 emulation is under work right now for me. I also found out that N64 games work but they somehow don’t respond to game pad input at all. So, this is also under work.

If you aren’t afraid of some fiddling with the hardware and software, like moving some ROM and BIOS files to their proper paths and maybe renaming the files correctly. a Raspberry Pi 5 with Recalbox OS can be a fun project for you. It is very easy to check if correct BIOSes have been setup properly. There is a text file generated after the BIOS check has been run from the user interface of Recalbox that clearly states what BIOS files are needed and also which ones are optionally needed.

What Are Some Reasons to Play Older Games?

First it has to be said that there are many reasons to play also older, or to use the right term, retro games. In this blog post I am going to explain and give some reasons that I and many others still play so to say old games. While there are many reasons to still play these games there are also reasons to play the newest games instead.

There are many things that have advanced in gaming technology. Happenings are processed more quickly since there is more memory to be used. Also, we have seen larger games. They contain more details. They have more complex scenery. These worlds offer even larger areas to be explored. The artificial intelligence of other characters than the main character has been improving.

This of course has a huge effect on what is actually happening while a player plays a video game. The game processes more data. The input of the player is analyzed more thoroughly. Some old games offer some nice game design solutions and today many game developers can make use of what was already designed in a game maybe even thirty or forty years ago. While technology has advanced also we have to remember some of these good solutions that old games had and still have.

One reason to go back to older games is of course the nostalgic feel that you get while playing a game that you have some memories with. You clearly remember the first time you started playing a game. You get the first reaction that you had and it reminds you of the feel that you had back then. The game hasn’t changed but your situation does have. The last time I had this kind of feeling was while I was playing Sonic Origins Plus. I got caught into nostalgic feel when I started playing the first Sonic The Hedgehog game. It was a huge game and also a huge character for Sega, The year that I first played this game was, I think, 1993. It brings back so many memories.

What about the way that we get to play retro games? It is a huge advantage to older game if it is easy to play it. I am talking of course about the importance of backwards compatibility. I have this way that I organize all my games. I keep these games in these two shelves that I am actually able to play with any console I have. I keep my other games in a storage. I do this because I think it is not so reasonable to keep games visible that I am not even able to play. Sometimes I like to demonstrate a game for someone visiting our home and sometimes a visitor picks up some game that he or she would like to play. And of course I myself can pick any game that I would like to play.

If you want to play retro games you have two different ways to do it. These ways are using original hardware or using an emulator. There has been a lot of conversation about emulation. I am not going to talk about so much of is emulating even legal or anything else like that. Lets just say that it is an option. Some think it is totally illegal and in a way it is. On the other hand preserving older games can be very valuable. After all we have to some way keep in touch with our video game history.

I have many gaming consoles in my setup. One part of my gaming setup has been already for some years these cool mini consoles. There have been mini consoles available for devices like PlayStation 1, NES, SNES and Mega Drive along with systems like C-64. You could of course just download an emulator for your PC and play these games but… Is it legit or legal? After all you are paying for something very interesting and valuable right here. The problem is that there just isn’t a mini console available made from all gaming systems. For example we are currently missing original Xbox and Sega Dreamcast mini console.

We talk on and on about what is the right way to play our retro games. I think the most important issue is that there has to be a connection between the old world of video games and the new world of video games. We have to somehow document our past. There are just so many games that game designers can take influences from. I think that it is a value for a game designer to know a lot about games. Of course if you know good games you can also design good games, right? You know the logic and what appeals to gamers.

Think about John Romero, one of makers of the classic FPS game, Doom. I mean, he started with playing old games in arcades. He played hundreds of hours of Pacman. He also had influences from Dungeons and Dragons, NES, SNES and Mega Drive games. And look what id Software did with Doom. It definitely revolutionized the way that we consume video games even today. Some games of this same era are Diablo and NHL 94.

So, it might not be possible to play every retro game. Do we have what it takes to document our video game history? Who has the power and responsibility to pass on these important lessons to our younger generation that doesn’t recognize all these older games? There can definitely be something to learn form them. While modern systems have the most power they also need the design. That’s where older games come into play.

Pro Evolution Soccer 6 (PS2)

Pro Evolution Soccer 6 is a nice football, or soccer, game for PlayStation 2. The graphics actually don’t look bad at all and it also feels kind of comfortable to play the game. While the newest sport game can today be a disappointment you can definitely pick a game like Pro Evolution Soccer 6 and play it for a while. I had to adjust the difficulty level a bit. There are five choices and I picked, finally, the second easiest difficulty level. I plaid with “Regular” difficulty level but soon found out that it was too hard for someone who hasn’t played a soccer game for a while.

When I did play with the “Regular” difficulty level I had a some, well, difficulties. I couldn’t make a run and this impacted so that I couldn’t get a goal. Also defensing was harder and the opponent was able to steal the ball more easily. As soon as I lowered the difficulty level a bit I discovered that I was able to make a goal and also to win a game. I first played with Lazio and then, as I started with a lower difficulty level, with Manchester United.

Now, I am not a huge soccer fan and I rarely watch it on a television (or maybe on a smart phone). However I do have a sort of passion for these good quality soccer games that we have seen many in the past decades. I used to play a lot of Pro Evolution Soccer 11 with my Xbox 360. My Xbox 360 broke down a while ago. I did try to clean it from dust with a can of compressed air but finally didn’t manage to get it to start a game. The problem was with it not running the disc. Everything else still works but I eventually removed it from my actual setup that is located in our home’s living room.

I do play lots of sport games. Sometimes it does feel like we are getting the same crap every year. It sometimes seems that we are getting the same game that was already released last year. The only way that the game was updated was that the rosters and teams were fixed. I have played especially the NBA2K series a lot. I do play also hockey games. I have to say that every sports game isn’t a bad game. There are definitely some great games that can be categorized as sport games. I can mention one of my favorite retro games and that game is NHL 94 for Sega Mega Drive.

I remember very clearly seeing some soccer games back in the 90s. There’s a lot of nostalgia involved with soccer for me. Back then, in Finland, there were only three, maybe four, television channels. It was pretty huge thing for us living here back then to have some soccer games shown on television. I watched when Jari Litmanen played in Amsterdam Ajax. He was an international soccer star, one of the best players in the whole world and he was also, of course, from Finland.

A video game like Pro Evolution Soccer 6 doesn’t cost a whole lot but it can bring some joy to a motivated gamer’s life. I found myself playing this soccer game already for some hours. I think you can get this game for maybe ten euros. If we compare Pro Evolution Soccer 6 with the latest soccer game that was released we can find out that there isn’t actually a whole lot that has changed. This seems to be the case with sport games. The sport doesn’t change but the video game does take a small step forward and this seems to be the case every year.

Rayman 3

I recently bought Rayman 3 for GameCube. I paid fifteen euros for it. This is a very nice price and the disc was in good condition. I am also glad that unlike my PS2 and original Xbox consoles my Nintendo GameCube seems to be working at least at the moment. I have owned GameCube maybe for two years already and I haven’t had a critical issue with it.

If you know something already about Rayman series of video games you definitely know that the first game was a pure two-dimensional platformer type of game that also had some medium difficulty level problems or puzzles that you as a player had to go through and solve. The first Rayman game was described to be a hard game to compplete. It was released for Atari Jaguar, PlayStation, Sega Saturn and MS-DOS.

Back in 1995 it was still unclear if video games would actually be fully three-dimensional when it comes to gameplay and graphics. But when Rayman 3 was released for GameCube in 2003 it was clear that it would be a 3D platformer game. This was the direction in which video were clearly moving.

I have to say that this is a very good game. You have some action in it and also some puzzle solving. I haven’t fully completed the game but I have played it for maybe 4 to 5 hours when I’m writing this blog post. It takes about nine hours to complete Rayman 3. So, I have a lot to play still.

While Rayman 3 is a very good game there are some things that kind of disappoint me. This has everything to do with the game being a bit old after all. There have been many advancements in the field of game development since Rayman 3 was released. The camera is most of the time on a nice angle but sometimes it gets a bit frustrating to adjust it. Also figthing scenes are also frustrating since the aiming system is a bit wack. You have to really try and handle the main character when there is a battle going on with some of the game’s enemy characters.

Graphics still look nice. The game is a nice addition to my collection of Nintendo GameCube games. It’s hard to actually realize that the game is now over 20 years old. The GameCube’s controller fits perfectly to the needs of the player that is involved with Rayman 3.

The latest Rayman games I have seen were released as some sort of platformers for PS4. I haven’t, yet, played a Rayman game on the newest consoles, like Xbox Series X or Nintendo Switch. Of course the game is designed also so it can be played also by the youngest players we have – little kids. The game is also suitable for a grown up. This is definitely a plus for this game and it has gained many fans through the years.

Rayman 3 can be frustrating at times but in overall the game feels nice to play. It offers you a decent three-dimensional experience and some nice action that you can be involved in. It is a good buy for a Nintendo GameCube collector and I can recommend it to every retro game fan out there.

Doom Guy – John Romero

Doom Guy is a book by John Romero that has been published in 2023. In short words it describes the creator of such games as Doom, Quake and Daikatana, just to name a few. The book goes through his whole life starting from being a child of an alcoholic father and some other issues he had as a young child growing up.

The beginning of the book is kind of sad. But I can appreciate that Romero is so honest. Ultimately the story is a happy one all in all. Yes, it is a happy and amazing story of how a hobby that involves spending hundreds of dollars to play video games in arcades transforms to a career that molded the whole video game industry.

The story begins from about 1970s. In the 80s was when John Romero was already actively developing some kinds of computer games. There was going on a transition from games that took only one screen in use to some games, like Super Mario Bros 3, that were played as they scrolled along to the sidesof the screen. The screen was scrolling to the players movement. This was, back in the days, something that required the newest technology.

Apparently there were games like Commander Keen released by Apogee. Later, when the company started getting their actual form, they decided to call the company “id Software”. And the “id” in the name was pronounced like it was written (not like “ai dee” an more like “id”). This team also had a very talented and hard working member – John Carmack. Carmack focused mainly on the hardcore programming while Romero also programmed and made sure on his his part that the vision that they were moving to was the right one. Romero also made many tools the team used and had his fingers in designing new levels for their games.

So, Doom was a revolutionary game. Before that game id Software released a game called Wolfenstein – 3D. Doom was released in 1993. Their next big game would have the name Quake. It was originally ment to be more of a phantasy type of a role-playing-game. Quake was actually a game that can be described more like a FPS game with very nice graphics. So, the team had to make some adjustments and start in a way to move towards a different goal with this game. Eventually this lead to Romero leaving id Software and go on to work at Ion Storm that was a new game company.

I have to mention that role-playing palyed a strong role in the team of id Software being about the most innovative game development team in the whole world in the 1990s. They especially enjoyed session of Dungeons and Dragons. Romero brought the vision and Carmack workd long hours programming these amazing games. They also had people working as level designers and as producers of music. They had also people working with the business side of the company.

John Romero has been successful in his career. We have, throughout the whole history, witnessed also some of his games being somewhat flops. This was the fact with a game called Daikatana. It was a disappointment for many of Romeros fans. The writer, John Romero, still adds a thought that you kind of have to fail some times to learn and to succeed. This seems very sensible to me.

All in all Romeros book offers some very satisfying details about these games that he has been working with. There is also some very nice insight to how games were designed at this time around 1990s. I can definitely recommend this book for any fans of id Softwares games or to somenone who wants to learn how the gaming industry was back in the 90s.

A Word or Two About N-Gage

So, I read a book about N-Gage. It was a phone slash hanheld gaming console that was developed by famous and legendary Finnish phone company Nokia. The way that Nokia tried its hand in also gaming business just shows how huge the company was. It had the money and power to make it.

Finally N-Gage proved to be a flop. As it wasn’t a successful product it did open up many doors to Finnish gaming developer companies. N-Gage sold 3 million copies worldwide. If you consider that Sega Dreamcast sold 9 million copies and was a failuire for Sega you can get a picture of how the market was back then.

If we think about Nokia a bit we can figure that it was at its time a huge leader in personal phones markets. After all iPhone that was first released in 2007 took the crown from Nokia and a new generation of smart phones started to conquer the markets. Things changed quickly as Nokia depended on phones that had buttons while IPhone had a touch screen.

Smart phones took a step to this new direction. In 2014 Microsoft bought Nokias mobile phone business. For a while we had a smart phone that was called Nokia Lumia. Soon it was clear that Nokia couldn’t compete even when it had a partner like Microsoft. Rest seems to be a history and it tells us of the success of Android and iOS mobile devices.

The roots of Nokias phone games are actually very deep. I have some personal experience about this also. Back in 1990s I had a Nokia 5110 that had “matopeli” that can be translated to “worm game”. It was a casual game that you could start playing while waiting for the bus for example. With N-Gage Nokia was actually targeting some more serious gamers.

N-Gage was an ambitious attempt from Nokia to get seriously into gaming business. You can think how interesting it would have been. The markets were growing all the time. We saw at the same time how Microsoft entered the competition with its Xbox gaming console.

N-Gage had its critical flaws. When you wanted to change the game you had to turn off the device and remove the battery. Only after that you could change the game cartridge. The way you actually talked to N-Gage was a bit akward. You had to place the phone sideways on your ear. Also, the screen was placed just like in every phone model and it had more height than width which was a different approach compared to other gaming devices of time.

Nokia was trying its hand in a new field. This wasn’t cool with other big gaming companies. There were lots of memes moving around where people were mocking N-Gage. It was difficult to enter the field of video gaming. There were some negotiations with Nintendo about some co-operation but this never lead to anything. Sega seemed also interested in supporting Nokia. There were huge game titles like Tony Hawks Pro Skater that were introduced for N-Gage, also.

While N-Gage seems to be a flop it did affect the gaming industry at least locally in Finland. They had resources and money that they brought to the industry. I must mention here also the best selling N-Gage game: Pathway to Glory. It received good scores from reviews of different internationally known video game magazines.

N-Gage wasn’t a huge success. It does have a small group of supporters. I am not sure if this book that I read, “Fantastinen floppi”, is available in English. So, its a bit akward that I am writing about this book here in this blog that I write to in English. However I thought that it would be cool just to tell you all about the book.

NES Games That Are Still Relevant in 2024

You might not spend so much time with NES games as you do with modern games that directly aim to keep you focused for tens or even hundreds of hours. This has everything to do with quickly advancing technology. Designing games goes forward also when the developers learn more and more and more hobbyists are starting to get into the world or playing video games. In this blog post I go through some NES games that are, in my opinion, still relevant today.

There are practically hundreds of games in the whole gaming library of NES. If you don’t have a clue what gaming console I am referring to I can tell you that NES comes from words Nintendo Entertainment System. It is a retro console that was introduced to us, gamers, in 1983. I have picked up these five games that I own. These all are very good games and I can definitely recommend them.

I have a Retro Trio console that plays NES, SNES and Mega Drive games. I can also use an adapter to play Master System or even Game Boy games. These adapters I have bought for a cheap price. I think I paid just under 40 euros for the Master System adapter and maybe 35 euros for the game boy adapter. It is very nice to play Game Boy games this way. The screen is very clear and bright compared to the screen of Game Boy or Game Boy color. There are some other ways also that you can play Game Boy games but lets not get carried away too much.

You can of course take your chance and use any NES emulator to play NES games on your PC. If you are going with this option I definitely recommend to get a replica of the original NES controller that you can attach with a USB cable. This brings the certain sense of authenticity to your NES games. These physical copies can be a bit pricey. They can cost anything from I think 15 euros to even 100 euros. Some rare games are even more expensive. So, I totally understand if you go the emulator way at least when you are just starting to get into NES games. The USB controller I mentioned earlier has a price tag of maybe 20 euros. I have never got into troubles with the compatibility and you can probably get it to work easily even if you use Linux.

You can sense that for example Super Mario Bros, that was released in 1988, has this certain lightness in the whole gaming experience. I mean the fact that it uses only so little memory. You can talk about randomly accessed memory or even hard disk. As I think you have witnessed NES doesn’t have a hard disk at all. You can use saved games in some games since they have an extra battery that enables long term memory usage. With emulators you can of course go around this and use saved states that come with your favorite NES emulator. So, this is one more reason to use software emulators instead of old retro hardware.

Graphics are two dimensional in these games. Sound is of course pretty terrible. If you are deeply into “chip tune” musical genre you might even like it that way. I personally think it is some kind of miracle how they could program the music for these games with all these limitations. Same goes to the overall design of these games. There are over 600 NES games that were released. These five are the ones that I have managed to grab. I have a total of maybe ten or twelve NES games in my collection. I did buy these all already some years ago. I can definitely say that I enjoy these games even if they are old and even if the time keeps moving forward. I think Nintendo did  agret job!

What Made Tomb Raider So Appealling?

I wrote some time ago about Tomb Raider and how it’s 3D modeling made an impact to the whole industry. Now, we have seen Tomb Raider trilogy remake and I think it’s time to get back to this game once again. I actually got the remake collection and gave it some hours. The question here clearly seems to be that how and why was Tomb Raider so popular.

First of all I have to say that this game was a product of its era. 3d worlds were just beginning their story. The controls are clunky and not so good if we compare them to some more recent video games. There are many situations that you have to face when playing Tomb Raider today that just make the game seem a very old one.

The biggest problem seems to be how you control the main character Lara Croft. Jumping is hard and the camera is at times in a very bad angle. These 3D environments aren’t so impressive as they appeared to be back in 1990s. Tomb Raider was released in 1996. I have a copy for PC and PS1. The original game, that I happen to have in the form of the original CD, I think, can be updated so that the graphics will look even sharper.

What about the main character? Lara appears to be a female. This was still an exception back in 1996. Lara Croft was definitely one of the first female main characters. Of course these games are directed to these nerdy guys that are also into 3d and C++ programming. This was, back then, something for the real nerds.

You can feel the excitement as you play the original game. You get to interact with some very edgy and exciting environment. This can, of course, bring you many memories and make you feel the nostalgia. You start to think how could you yourself create a 3D game like this. And this game also gave programmers many ideas not to say anything about a mod that was available that made Lara seem to be totally naked in the game.

I really like Tomb Raider. Would I spend tens of hours playing it once again. Well, maybe not. Time has progressed heavily. Biggest flaw is the controlling of Lara. It just makes playing the game a pain. If you pick a good 3D game from an era of maybe even five years after 1996, say 2001, you can get something much more enjoyable. Why would you pick this one when there are many better games available.

How about the PS1 version that we have on this featured image right here? Well, it is the same game that was released for PC but with worse graphics. It is nice to handle Lara with Dual Shock controller. You can also pick a retro PC, one that has 486 processor, and play the game.

In conclusion, I don’t recommend going back to the world of Lara Croft. The game was something different. Take a note on the use of the word “was”. I know how inpiring this game was. Its impact was enormous. It broke the ice for something bigger and better. So, I suggest you get something some years newer for a new game that you would like to play.

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