The Last Issue of Pelaaja Magazine

So, it’s a bit over twenty one tonight and I just received Pelaaja magazine as delivered in mail. I don’t know why the deliver was so late. Well, anyways, there’s also a book that I am currently reading in this featured image of this blog post. The book is about Snapchat (“How to Turn Down a Billion Dollars”). I find it very interesting and I am about hundred pages through this book at the moment. The book is written by Billy Gallagher.

The fact that I just received mail brought me the idea that I’ve been thinking about already for some days. I did already know that this issue of Pelaaja would be the last one. I was just waiting for the mail to be delivered so I could start writing this blog post. I knew that I was going to receive the issue sooner or later. So, this is the real news. Pelaaja is going to stop getting printed and it is going to be merged to another Finnish gaming magazine called Pelit. So, I, and also all the other readers that have a subscription paid already are going to get their still remaining magazines in their subscriptions delivered as Pelit magazines. We are also getting one issue of this magazine as a some sort of a bonus. Then we can make a new subscription to Pelit or just quit our subscriptions. This is how it seems to be going.

Pelaaja has been around for quite a while. The magazine was founded back in 2002 in October. Pelit, the other still remaining Finnish gaming magazine has been around for some time longer. Actually I remember reading Pelit already back in the middle of 1990s. I think it was established in maybe 1980s (it was actually founded in 1992). Pelaaja has for a long time provided a solid competition. I have bought some Pelit magazine issues. I have never subscribed to it. I have been a subscriber of Pelaaja for several years.

Back in the wild 2000s there used to be several printed gaming magazines. There are too many to mention or to even remember. I think we had a magazine called Peliasema that was focusing on PlayStation. Actually the word “peliasema” is somewhat translated as “play station”. Well, I had to make one more search through a search engine right here just to find that this was actually true and not just my imagination. It was founded in 1998. It was sort of a spin-off of Pelit and it featured some gaming journalists that were also writing articles to Pelit. So, there was some competition already in the field when Pelaaja was founded.

It is somewhat hard to trying to realize that Pelaaja has been actually discontinued. I thought that this magazine would have been up and running for a long long time. There are many trips, for example to our summer cottage, that I picked up the latest Pelaaja from gas station to have something fresh to read while enjoying summer, or winter, here in Finland. Pelaaja has been there for a long time and now it seems like there is a part of gaming journalism missing at least here and right now.

The direction for printed media is that we are getting less and less actual, physical, printed content and the news can be read online from your closest display that can be a smart phone, a tablet or a computer screen. More and more content is published digitally. More and more content is getting released for free online. And this has been the direction for already some time. I do enjoy very much reading content that has been printed to a paper as you can probably see from this blog posts featured image. I don’t have a e-reader device and my tablet is very poor and I almost never use it. Almost every book I read is a physical copy instead of a digital one.

In the last issue ever of Pelaaja we are going to deal with the new Doom game that is getting released next month. I am going to get that game. I know this already for sure. The last two Doom games were great ones. We are going to read more about Wreckfest 2, Housemarque, a Finninsh game company, turning 30 years and also some other very interesting content. I hope this is a good read. If its anything like every earlier issue of Pelaaja I am going to like it. So, thank you, Pelaaja, for everything and farewell!

Terminator 2D – No Fate

Terminator 2D – No Fate is a video game that will be finally released for Xbox Series X, PS5/PS4 and Nintendo Switch 5th of September 2025 (this year). What are my expectations about this game? From what I have seen in the official trailer we are going to see a game that is very close to the plot and happenings of the second Terminator movie. The action is going to be presented in an amazing two-dimensional style. I have to say that I am excited. I also think that Terminator 2 was maybe the best one in this series of sci-fi action and maybe even horror style of a movie.

The game, Terminator 2D – No Fate, is going to be available as a standard type of a release that isĀ  going to cost, at least here in Finland, 53 euros. The collectors edition is going to cost, here, 109 euros. Collectors edition includes a collectors a silver tin, steelbook cover, art book, flipbook, a paperweight and a poster. This short list is just giving you a hint of what the collectors edition is including. You can probably make your decision on if you are going for the collectors edition or are you going to stick with the standard edition.

It is just purely exciting to even wait for some video game like this. As I mentioned already earlier we are going to see some famous and legendary scenes that were in the movie. The first Terminator movie was good. It was released in 1984. It was a peace of art made by the director James Cameron and featured the then rising star actor Arnold Schwarzenegger in a role that revolutionized hos career as an actor.

The second movie of this series was titled Terminator 2: Judgment Day. It was released in 1991 and was also, again, directed by James Cameron. The character of Sarah Connor is acted by Linda Hamilton that was also in the first movie. We are also seeing also Edward Furlong acting as a John Connor who is also later in the story in a significant role in the war against machines and robots that seem to be overpowering compared to human soldiers that fighting this war against machines.

If you are new to Terminator you might still get the picture with every word that I’ve already wrote in this blog post. The main plot handles between the machines, terminators, trying their best to destroy every human being. The terminator, a cyborg, is sent back to the past to kill, firstly, Sarah Connor before her son is going to be born. The second movie features a plot that describes how the second terminator, an advanced model, is trying to kill, now, John Connor while he is a young boy. I am not going so deeply in the plot. I highly recommend watching at least the first two movies since they are pure dynamite.

In the second movie Sarah Connor has had some hard time mentally while having the knowledge of a sort of an end of the world scenery that is going to happen in the future. The trauma has to be a deep one. After all she survived the attempt of the terminator on trying to kill her. In the beginning of the second movie she is being held at a mental hospital and his son and the “good” terminator, acted by Schwarzenegger, are freeing her from there at the beginning of the movie.

Everything that was good in the second movie, all the exciting scenes that we saw, I hope, are faithfully presented again in a form of a 2D video game. And all this has been made available to the most popular gaming systems of today. Now, lets just hope that it is not going to be another flop or a game that would perform somewhat poorly compared to the expectations. Lets keep our fingers crossed and hope for the best.

Two Different Approaches to a Rally Game

This blog post is about how you can approach a game or specifically a rally game. So, a game has graphics, sound and overall game-play and also some rules of how to create the physics in the game. From this point of view you can try to create a popular game and a game that is nice or/and a game that is as realistic as possible. I am taking a look at two rally games right here in this blog post and right now.

Dirt 3 is part of a legendary rally game series that originates from legendary PlayStation 1 game Colin McRae Rally. There was also a sequel released for PS1 and it was called Colin McRae Rally 2.0. Dirt 3 is also a sequel to games called Colin McRae Dirt and Colin McRae Dirt 2. So, this game has a bit shorter title. These games were released for PS3 and Xbox 360 and also for PC. Dirt 3 can be played on Xbox Series X as it is backwards compatible. Every Xbox 360 game isn’t compatible in this way. Dirt 3 has now two sequels called Dirt 4 and Dirt 5. Codemasters made also two games called Dirt Rally and Dirt Rally 2.0. later.

Dirt 3 was released 2010. I remember back in the day when I just had to buy this game as soon as it was released. I remember paying 60 euros for this game. At that moment I only had one video game console and that console was PS3 back then. Dirt 3 takes an approach of trying to be as realistic as a rally game as can be. The camera can be adjusted and it is tightly following the car. There are some options here. Usually I adjust the camera angle so that I see the road as closely as possible. If you make a mistake you can pause the game and go back to where you made the mistake and try to correct the way you did drive.

There has been some time since Dirt 3 was released. It is a very good game. I like the background music a lot. You don’t hear any music while you are driving. There is something important in this game as it seems that you can also hear your cars performance. We can also say that the team that was involved in developing this rally game was a large one as it had, I think, hundreds or at least tens of people working with the rally game.

What about Art of Rally? It was released roughly about ten years after Dirt 3. The approach is slightly different as is obvious already. Graphics are somewhat basic. They aren’t even trying to aim to be as realistic as can be. This also makes the game lighter to run and so this rally game doesn’t require so powerful hardware. I have this game for Nintendo Switch and lately bought it also for PC through Steam. It cost something from 25 to 30 euros. The “deluxe edition” is somewhat more expensive but only about 5 euros or something like that.

Art of Rally has a very good physical modeling. What it lacks in pure graphical performance it compensates on game-play and overall realistic feel it is able to generate. It feels nice t and realistic to drive the vehicles that are in this rally game. Cars in Art of Rally aren’t real cars. Their names are just something that has been generated by the developer. Dirt 3 does have real drivers and also cars. It would be awkward in my sense to play Art of Rally with a steering wheel and pedals while Dirt 3 gives you everything concerning a simulation type of a rally game. I do play currently both games with a game-pad.

There are only a few people that worked in the development of Art of Rally. The music is in the background while you are driving. I like also the music of this rally game. So, I adjusted the volume settings so that I can clearly hear the music while I drive. I set the engine volume of the car a bit lower, actually way lower, than it was as a default. Art of Rally has a career mode. I recommend that you play the career mode through. It is a nice experience all in all. There are many ways in both of these games that you can drive with your friends in a multiplayer mode but I am not so into playing with other people through network or internet connection.

So, these two games bring you a bit different and unique take. Should we appreciate clever software design or even a form of art more than some video game that is realistic and seems to demand a more powerful hardware? Nintendo Switch was released in 2017 and it has tens or even hundreds of good games that have been released on it. It isn’t the most powerful console but it definitely can deliver some good quality games. Also the next Switch console has been rumored to be as powerful as a PS4 which is, by the way, also a cheap console that still seems to have some players place in their hearths. Should we always go for the most expensive choice or is there a room for some games that just don’t compete in this way at all. Could there be a cheaper or somewhat different option? And this is the question I am leaving you to ponder this time. See you soon again!